Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLMAGNIFY_H
#define TOOLMAGNIFY_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CToolMagnify : public CBaseTool
{
public:
CToolMagnify(void);
~CToolMagnify(void) {}
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_MAGNIFY; }
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnRMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
};
#endif // TOOLMAGNIFY_H