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79 lines
2.1 KiB
79 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "OptionsSubDifficulty.h" |
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#include "tier1/convar.h" |
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#include "EngineInterface.h" |
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#include "tier1/KeyValues.h" |
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#include "vgui_controls/RadioButton.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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COptionsSubDifficulty::COptionsSubDifficulty(vgui::Panel *parent) : BaseClass(parent, NULL) |
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{ |
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m_pEasyRadio = new RadioButton(this, "Skill1Radio", "#GameUI_SkillEasy"); |
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m_pNormalRadio = new RadioButton(this, "Skill2Radio", "#GameUI_SkillNormal"); |
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m_pHardRadio = new RadioButton(this, "Skill3Radio", "#GameUI_SkillHard"); |
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LoadControlSettings("Resource/OptionsSubDifficulty.res"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: resets controls |
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//----------------------------------------------------------------------------- |
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void COptionsSubDifficulty::OnResetData() |
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{ |
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ConVarRef var( "skill" ); |
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if (var.GetInt() == 1) |
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{ |
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m_pEasyRadio->SetSelected(true); |
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} |
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else if (var.GetInt() == 3) |
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{ |
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m_pHardRadio->SetSelected(true); |
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} |
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else |
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{ |
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m_pNormalRadio->SetSelected(true); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: sets data based on control settings |
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//----------------------------------------------------------------------------- |
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void COptionsSubDifficulty::OnApplyChanges() |
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{ |
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ConVarRef var( "skill" ); |
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if ( m_pEasyRadio->IsSelected() ) |
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{ |
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var.SetValue( 1 ); |
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} |
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else if ( m_pHardRadio->IsSelected() ) |
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{ |
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var.SetValue( 3 ); |
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} |
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else |
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{ |
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var.SetValue( 2 ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: enables apply button on radio buttons being pressed |
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//----------------------------------------------------------------------------- |
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void COptionsSubDifficulty::OnRadioButtonChecked() |
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{ |
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PostActionSignal(new KeyValues("ApplyButtonEnable")); |
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}
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