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58 lines
1.3 KiB
58 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CDKEYENTRYDIALOG_H |
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#define CDKEYENTRYDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui_controls/Frame.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CCDKeyEntryDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CCDKeyEntryDialog, vgui::Frame ); |
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public: |
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CCDKeyEntryDialog(vgui::Panel *parent, bool inConnect = false); |
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~CCDKeyEntryDialog(); |
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virtual void Activate(); |
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static bool IsValidWeakCDKeyInRegistry(); |
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private: |
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enum { MAX_CDKEY_ERRORS = 5 }; |
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virtual void OnCommand(const char *command); |
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virtual void OnClose(); |
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virtual void OnThink(); |
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MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); |
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bool IsEnteredKeyValid(); |
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vgui::Button *m_pOK; |
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vgui::Button *m_pQuitGame; |
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vgui::TextEntry *m_pEntry1; |
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vgui::TextEntry *m_pEntry2; |
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vgui::TextEntry *m_pEntry3; |
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vgui::TextEntry *m_pEntry4; |
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vgui::TextEntry *m_pEntry5; |
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vgui::DHANDLE<vgui::MessageBox> m_hErrorBox; |
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bool m_bEnteredValidCDKey; |
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bool m_bInConnect; |
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int m_iErrCount; |
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}; |
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#endif // CDKEYENTRYDIALOG_H
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