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56 lines
1.4 KiB
56 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_INFO_ACT_H |
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#define C_INFO_ACT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define ACT_NONE_SPECIFIED -1 |
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//----------------------------------------------------------------------------- |
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// Purpose: Map entity that defines an act |
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//----------------------------------------------------------------------------- |
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class C_InfoAct : public C_BaseEntity |
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{ |
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DECLARE_CLASS( C_InfoAct, C_BaseEntity ); |
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public: |
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C_InfoAct(); |
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~C_InfoAct(); |
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DECLARE_CLIENTCLASS(); |
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virtual void OnPreDataChanged( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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void StartAct( float flStartTime ); |
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int GetActNumber( void ) { return m_iActNumber; } |
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bool IsAWaitingAct( void ); |
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float RespawnTimeRemaining( int nTeam, int nTimer ) const; |
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private: |
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int m_iActNumber; |
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int m_spawnflags; |
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float m_flActTimeLimit; |
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int m_nRespawn1Team1Time; |
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int m_nRespawn1Team2Time; |
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int m_nRespawn2Team1Time; |
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int m_nRespawn2Team2Time; |
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int m_nRespawnTeam1Delay; |
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int m_nRespawnTeam2Delay; |
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float m_flStartTime; |
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float m_flPreviousTimeLimit; |
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}; |
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extern CHandle<C_InfoAct> g_hCurrentAct; |
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void StartAct( int iActNumber, float flStartTime ); |
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int GetCurrentActNumber( void ); |
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bool CurrentActIsAWaitingAct( void ); |
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#endif // C_INFO_ACT_H
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