You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
303 lines
9.3 KiB
303 lines
9.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#include <vgui/KeyCode.h> |
|
#include <KeyValues.h> |
|
|
|
#include <vgui_controls/Button.h> |
|
#include <vgui_controls/PropertyDialog.h> |
|
#include <vgui_controls/PropertySheet.h> |
|
|
|
// memdbgon must be the last include file in a .cpp file!!! |
|
#include <tier0/memdbgon.h> |
|
|
|
using namespace vgui; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Constructor |
|
//----------------------------------------------------------------------------- |
|
PropertyDialog::PropertyDialog(Panel *parent, const char *panelName) : Frame(parent, panelName) |
|
{ |
|
// create the property sheet |
|
_propertySheet = new PropertySheet(this, "Sheet"); |
|
_propertySheet->AddActionSignalTarget(this); |
|
_propertySheet->SetTabPosition(1); |
|
|
|
// add the buttons |
|
_okButton = new Button(this, "OKButton", "#PropertyDialog_OK"); |
|
_okButton->AddActionSignalTarget(this); |
|
_okButton->SetTabPosition(2); |
|
_okButton->SetCommand("OK"); |
|
GetFocusNavGroup().SetDefaultButton(_okButton); |
|
|
|
_cancelButton = new Button(this, "CancelButton", "#PropertyDialog_Cancel"); |
|
_cancelButton->AddActionSignalTarget(this); |
|
_cancelButton->SetTabPosition(3); |
|
_cancelButton->SetCommand("Cancel"); |
|
|
|
_applyButton = new Button(this, "ApplyButton", "#PropertyDialog_Apply"); |
|
_applyButton->AddActionSignalTarget(this); |
|
_applyButton->SetTabPosition(4); |
|
_applyButton->SetVisible(false); // default to not visible |
|
_applyButton->SetEnabled(false); // default to not enabled |
|
_applyButton->SetCommand("Apply"); |
|
|
|
SetSizeable(false); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Destructor |
|
//----------------------------------------------------------------------------- |
|
PropertyDialog::~PropertyDialog() |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Returns a pointer to the PropertySheet this dialog encapsulates |
|
// Output : PropertySheet * |
|
//----------------------------------------------------------------------------- |
|
PropertySheet *PropertyDialog::GetPropertySheet() |
|
{ |
|
return _propertySheet; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Gets a pointer to the currently active page. |
|
// Output : Panel |
|
//----------------------------------------------------------------------------- |
|
Panel *PropertyDialog::GetActivePage() |
|
{ |
|
return _propertySheet->GetActivePage(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Wrapped function |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::AddPage(Panel *page, const char *title) |
|
{ |
|
_propertySheet->AddPage(page, title); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: reloads the data in all the property page |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::ResetAllData() |
|
{ |
|
_propertySheet->ResetAllData(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Applies any changes |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::ApplyChanges() |
|
{ |
|
OnCommand("Apply"); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Sets up the sheet |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::PerformLayout() |
|
{ |
|
BaseClass::PerformLayout(); |
|
|
|
int iBottom = m_iSheetInsetBottom; |
|
if ( IsProportional() ) |
|
{ |
|
iBottom = scheme()->GetProportionalScaledValueEx( GetScheme(), iBottom ); |
|
} |
|
|
|
int x, y, wide, tall; |
|
GetClientArea(x, y, wide, tall); |
|
_propertySheet->SetBounds(x, y, wide, tall - iBottom); |
|
|
|
|
|
// move the buttons to the bottom-right corner |
|
int xpos = x + wide - 80; |
|
int ypos = tall + y - 28; |
|
|
|
if (_applyButton->IsVisible()) |
|
{ |
|
_applyButton->SetBounds(xpos, ypos, 72, 24); |
|
xpos -= 80; |
|
} |
|
|
|
if (_cancelButton->IsVisible()) |
|
{ |
|
_cancelButton->SetBounds(xpos, ypos, 72, 24); |
|
xpos -= 80; |
|
} |
|
|
|
_okButton->SetBounds(xpos, ypos, 72, 24); |
|
|
|
_propertySheet->InvalidateLayout(); // tell the propertysheet to redraw! |
|
Repaint(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Handles command text from the buttons |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::OnCommand(const char *command) |
|
{ |
|
if (!stricmp(command, "OK")) |
|
{ |
|
if ( OnOK(false) ) |
|
{ |
|
OnCommand("Close"); |
|
} |
|
_applyButton->SetEnabled(false); |
|
} |
|
else if (!stricmp(command, "Cancel")) |
|
{ |
|
OnCancel(); |
|
Close(); |
|
} |
|
else if (!stricmp(command, "Apply")) |
|
{ |
|
OnOK(true); |
|
_applyButton->SetEnabled(false); |
|
InvalidateLayout(); |
|
} |
|
else |
|
{ |
|
BaseClass::OnCommand(command); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: called when the Cancel button is pressed |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::OnCancel() |
|
{ |
|
// designed to be overridden |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : code - |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::OnKeyCodeTyped(KeyCode code) |
|
{ |
|
// this has been removed, since it conflicts with how we use the escape key in the game |
|
// if (code == KEY_ESCAPE) |
|
// { |
|
// OnCommand("Cancel"); |
|
// } |
|
// else |
|
{ |
|
BaseClass::OnKeyCodeTyped(code); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Command handler |
|
//----------------------------------------------------------------------------- |
|
bool PropertyDialog::OnOK(bool applyOnly) |
|
{ |
|
// the sheet should have the pages apply changes before we tell the world |
|
_propertySheet->ApplyChanges(); |
|
|
|
// this should tell anybody who's watching us that we're done |
|
PostActionSignal(new KeyValues("ApplyChanges")); |
|
|
|
// default to closing |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Overrides build mode so it edits the sub panel |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::ActivateBuildMode() |
|
{ |
|
// no subpanel, no build mode |
|
EditablePanel *panel = dynamic_cast<EditablePanel *>(GetActivePage()); |
|
if (!panel) |
|
return; |
|
|
|
panel->ActivateBuildMode(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: sets the text on the OK/Cancel buttons, overriding the default |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetOKButtonText(const char *text) |
|
{ |
|
_okButton->SetText(text); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: sets the text on the OK/Cancel buttons, overriding the default |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetCancelButtonText(const char *text) |
|
{ |
|
_cancelButton->SetText(text); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: sets the text on the apply buttons, overriding the default |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetApplyButtonText(const char *text) |
|
{ |
|
_applyButton->SetText(text); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: changes the visibility of the buttons |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetOKButtonVisible(bool state) |
|
{ |
|
_okButton->SetVisible(state); |
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: changes the visibility of the buttons |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetCancelButtonVisible(bool state) |
|
{ |
|
_cancelButton->SetVisible(state); |
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: changes the visibility of the buttons |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::SetApplyButtonVisible(bool state) |
|
{ |
|
_applyButton->SetVisible(state); |
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: when a sheet changes, enable the apply button |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::OnApplyButtonEnable() |
|
{ |
|
if (_applyButton->IsEnabled()) |
|
return; |
|
|
|
EnableApplyButton(true); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: enable/disable the apply button |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::EnableApplyButton(bool bEnable) |
|
{ |
|
_applyButton->SetEnabled(bEnable); |
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void PropertyDialog::RequestFocus(int direction) |
|
{ |
|
_propertySheet->RequestFocus(direction); |
|
}
|
|
|