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36 lines
1.0 KiB
36 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SV_LOGOFILE_H |
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#define SV_LOGOFILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "checksum_crc.h" |
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class CGameClient; |
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class CPerClientLogoInfo; // (private to this module) |
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class CServerLogoInfo; |
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// Create per-client logo info. |
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// CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo(); |
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// void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo ); |
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// Called when a client's netchan is going away. |
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// void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient ); |
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// Register whatever messages the logo files use. |
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// void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient ); |
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// Called when the client connects. The client sends its logo file CRC to the server. If the server |
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// already has it, then it's fine. |
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// void SV_LogoFile_OnConnect( CGameClient *pClient, bool bValid, CRC32_t crcValue ); |
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#endif // SV_LOGOFILE_H
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