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48 lines
1.2 KiB
48 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef DT_LOCALTRANSFER_H |
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#define DT_LOCALTRANSFER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "dt_send.h" |
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#include "dt_recv.h" |
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class CBaseEdict; |
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// This sets up the ability to copy an entity with the specified SendTable directly |
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// into an entity with the specified RecvTable, thus avoiding compression overhead. |
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void LocalTransfer_InitFastCopy( |
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const SendTable *pSendTable, |
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const CStandardSendProxies *pSendProxies, |
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RecvTable *pRecvTable, |
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const CStandardRecvProxies *pRecvProxies, |
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int &nSlowCopyProps, // These are incremented to tell you how many fast copy props it found. |
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int &nFastCopyProps |
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); |
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// Transfer the data from pSrcEnt to pDestEnt using the specified SendTable and RecvTable. |
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void LocalTransfer_TransferEntity( |
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const CBaseEdict *pEdict, |
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const SendTable *pSendTable, |
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const void *pSrcEnt, |
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RecvTable *pRecvTable, |
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void *pDestEnt, |
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bool bNewlyCreated, |
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bool bJustEnteredPVS, |
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int objectID ); |
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// Call this after packing all the entities in a frame. |
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void PrintPartialChangeEntsList(); |
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#endif // DT_LOCALTRANSFER_H
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