You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.5 KiB
50 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef CDLL_ENGINE_INT_H |
|
#define CDLL_ENGINE_INT_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
|
|
#include "cdll_int.h" |
|
|
|
class IVModelRender; |
|
class IClientLeafSystemEngine; |
|
class ClientClass; |
|
class IClientReplay; |
|
|
|
bool ClientDLL_Load( void ); |
|
void ClientDLL_Unload ( void ); |
|
void ClientDLL_Init( void ); |
|
void ClientDLL_Shutdown( void ); |
|
void ClientDLL_HudVidInit( void ); |
|
void ClientDLL_ProcessInput( void ); |
|
void ClientDLL_Update( void ); |
|
void ClientDLL_VoiceStatus( int entindex, bool bTalking ); |
|
void ClientDLL_FrameStageNotify( ClientFrameStage_t frameStage ); |
|
ClientClass *ClientDLL_GetAllClasses( void ); |
|
CreateInterfaceFn ClientDLL_GetFactory( void ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// slow routine to draw a physics model |
|
//----------------------------------------------------------------------------- |
|
void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, matrix3x4_t& transform, const color32 &color, bool drawAxes ); |
|
|
|
#ifndef SWDS |
|
extern IBaseClientDLL *g_ClientDLL; |
|
#endif |
|
|
|
extern IVModelRender* modelrender; |
|
extern IClientLeafSystemEngine* clientleafsystem; |
|
extern bool g_bClientLeafSystemV1; |
|
extern ClientClass *g_pClientClasses; |
|
extern bool scr_drawloading; |
|
extern IClientReplay *g_pClientReplay; |
|
|
|
#endif // CDLL_ENGINE_INT_H
|
|
|