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209 lines
9.7 KiB
209 lines
9.7 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (C) Microsoft Corporation. All Rights Reserved. |
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// |
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// File: d3dxshapes.h |
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// Content: D3DX simple shapes |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef __D3DXSHAPES_H__ |
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#define __D3DXSHAPES_H__ |
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#include <d3d.h> |
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#include <limits.h> |
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#include "d3dxerr.h" |
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typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE; |
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// {CFCD4602-EB7B-11d2-A440-00A0C90629A8} |
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DEFINE_GUID( IID_ID3DXSimpleShape, |
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0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 ); |
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/////////////////////////////////////////////////////////////////////////// |
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// Interfaces: |
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/////////////////////////////////////////////////////////////////////////// |
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//------------------------------------------------------------------------- |
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// ID3DXSimpleShape interface: |
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//------------------------------------------------------------------------- |
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DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown) |
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{ |
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// IUnknown methods |
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
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STDMETHOD_(ULONG,AddRef)(THIS) PURE; |
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STDMETHOD_(ULONG,Release)(THIS) PURE; |
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// ID3DXSimpleShape methods |
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STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE; |
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STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE; |
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STDMETHOD(Draw)(THIS) PURE; |
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}; |
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/////////////////////////////////////////////////////////////////////////// |
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// Functions: |
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/////////////////////////////////////////////////////////////////////////// |
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#ifdef __cplusplus |
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extern "C" { |
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#endif //__cplusplus |
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//------------------------------------------------------------------------- |
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// D3DXCreatePolygon: Creates an 'n' sided polygon using the device |
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// ---------------- specified. It returns a vertex buffer that can be used |
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// for drawing or manipulation by the program later on. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] float sideSize: Length of a side. |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. (Default is 1) |
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// D3DX_DEFAULT is a valid input. |
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// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice, |
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float sideSize, |
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DWORD numSides, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape ); |
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//------------------------------------------------------------------------- |
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// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the |
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// ------------ device. It returns a vertex buffer that can |
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// be used for drawing or manipulation by the program later on. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] float width: Width of the box (along x-axis) |
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// [in] float height: Height of the box (along y-axis) |
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// [in] float depth: Depth of the box (along z-axis) |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. Default is 1. |
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// D3DX_DEFAULT is a valid input here. |
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice, |
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float width, |
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float height, |
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float depth, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape ); |
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//------------------------------------------------------------------------- |
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// D3DXCreateCylinder: Creates a cylinder of given dimensions using the |
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// ----------------- device. It returns a vertex buffer that |
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// can be used for drawing or manipulation by the program |
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// later on. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f) |
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// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f) |
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// [in] float height: Height (default is 1.0f, shd be >= 0.0f) |
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// [in] DWORD numSlices: Number of slices about the main axis. |
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// (default is 8) D3DX_DEFAULT is a valid input. |
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// [in] DWORD numStacks: Number of stacks along the main axis. |
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// (default is 8) D3DX_DEFAULT is a valid input. |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. Default is 1. |
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// D3DX_DEFAULT is a valid input here. |
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice, |
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float baseRadius, |
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float topRadius, |
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float height, |
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DWORD numSlices, |
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DWORD numStacks, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape ); |
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//------------------------------------------------------------------------- |
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// D3DXCreateTorus: Creates a torus of given dimensions using the |
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// -------------- device specified. It returns a vertex buffer that can |
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// be used for drawing or manipulation by the program later |
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// on. It draws a doughnut, centered at (0, 0, 0) whose axis |
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// is aligned with the z-axis. With the innerRadius used |
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// as the radius of the cross-section (minor-Radius) and |
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// the outerRadius used as the radius of the central 'hole'. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f) |
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// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f) |
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// [in] DWORD numSides: Number of sides in the cross-section |
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// (default is 8). D3DX_DEFAULT is a valid input. |
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// [in] DWORD numRings: Number of rings making up the torus |
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// (default is 8) D3DX_DEFAULT is a valid input. |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. Default is 1. |
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// D3DX_DEFAULT is a valid input here. |
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice, |
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float innerRadius, |
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float outerRadius, |
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DWORD numSides, |
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DWORD numRings, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape ); |
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//------------------------------------------------------------------------- |
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// D3DXCreateTeapot: Creates a teapot using the device specified. |
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// ---------------- It returns a vertex buffer that can be used for |
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// drawing or manipulation by the program later on. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. Default is 1. |
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// D3DX_DEFAULT is a valid input here. |
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape); |
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//------------------------------------------------------------------------- |
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// D3DXCreateSphere: Creates a cylinder of given dimensions using the |
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// ---------------- device specified. |
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// It returns a vertex buffer that can be used for |
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// drawing or manipulation by the program later on. |
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// |
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// Params: |
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// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off. |
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// [in] float radius: radius (default is 1.0f, shd be >= 0.0f) |
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// [in] float height: Height (default is 1.0f, shd be >= 0.0f) |
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// [in] DWORD numSlices: Number of slices about the main axis |
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// (default is 8) D3DX_DEFAULT is a valid input. |
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// [in] DWORD numStacks: Number of stacks along the main axis |
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// (default is 8) D3DX_DEFAULT is a valid input. |
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// [in] DWORD numTexCoords: The number of texture coordinates desired |
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// in the vertex-buffer. Default is 1. |
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// D3DX_DEFAULT is a valid input here. |
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// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface. |
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//------------------------------------------------------------------------- |
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HRESULT WINAPI |
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D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice, |
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float radius, |
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DWORD numSlices, |
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DWORD numStacks, |
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DWORD numTexCoords, |
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LPD3DXSIMPLESHAPE* ppShape); |
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#ifdef __cplusplus |
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} |
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#endif //__cplusplus |
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#endif //__D3DXSHAPES_H__
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