Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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..
xbox
ShaderShadowDx10.h
TransitionTable.cpp
TransitionTable.h
colorformatdx8.cpp
colorformatdx8.h
cvballoctracker.cpp
d3d_async.cpp
d3d_async.h
dx9hook.h
dynamicib.h
dynamicvb.h
gpubufferallocator.cpp
gpubufferallocator.h
hardwareconfig.cpp
hardwareconfig.h
imeshdx8.h
inputlayoutdx10.cpp
inputlayoutdx10.h
ivertexbufferdx8.h
locald3dtypes.h
meshbase.cpp
meshbase.h
meshdx8.cpp
meshdx10.cpp
meshdx10.h
recording.cpp
recording.h
shaderapi_global.h
shaderapibase.cpp
shaderapibase.h
shaderapidx8.cpp
shaderapidx8.h
shaderapidx8_global.h
shaderapidx9.vpc
shaderapidx10.cpp
shaderapidx10.h
shaderapidx10.vpc
shaderapidx10_global.h
shaderdevicebase.cpp
shaderdevicebase.h
shaderdevicedx8.cpp
shaderdevicedx8.h
shaderdevicedx10.cpp
shaderdevicedx10.h
shadershadowdx8.cpp
shadershadowdx8.h
shadershadowdx10.cpp
stubd3ddevice.h
texturedx8.cpp
texturedx8.h
textureheap.cpp
textureheap.h
vertexdecl.cpp
vertexdecl.h
vertexshaderdx8.cpp
vertexshaderdx8.h
winutils.cpp
winutils.h
wmi.cpp
wmi.h
wscript