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102 lines
2.7 KiB
102 lines
2.7 KiB
//============ Copyright (c) Valve Corporation, All rights reserved. ========== |
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// |
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//============================================================================= |
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$Macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe |
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$Macro OUTBINNAME "itemtest_com" |
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// Then we copy the result to itemtest.com so that the command-line version will be |
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// launched first. |
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$Macro FINAL_OUTBINNAME "itemtest.com" |
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$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" |
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$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc" |
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$Configuration |
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{ |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib" |
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} |
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// This is a special case... there is a name collision between game/bin/itemtest.com (this project) |
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// and game/bin/itemtest.exe, so we need a custom build event that doesn't try to copy the .map/.pdb |
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// for the .com into game/bin to avoid a race condition when doing parallel builds... maybe there's |
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// a better solution |
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$PostBuildEvent [!$ANALYZE] |
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{ |
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$FINAL_OUTBINNAME $SRCDIR" "\n" \ |
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"copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$FINAL_OUTBINNAME" "\n" \ |
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ |
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"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ |
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"copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ |
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ |
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"goto BuildEventOK" "\n" \ |
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":BuildEventFailed" "\n" \ |
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"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! COM is probably running. ***" "\n" \ |
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"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ |
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"exit 1" "\n" \ |
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":BuildEventOK" "\n" |
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$Description "Publishing to $OUTBINDIR" |
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$ExcludedFromBuild "No" |
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} |
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} |
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory ".\Debug_itemtest_com" |
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$IntermediateDirectory ".\Debug_itemtest_com" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$General |
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{ |
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$OutputDirectory ".\Release_itemtest_com" |
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$IntermediateDirectory ".\Release_itemtest_com" |
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} |
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} |
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$Project "itemtest_com" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "itemtestapp.cpp" |
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$File "itemtest_con.cpp" |
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$File "runexe.cpp" |
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$Folder "External" |
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{ |
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$File "$SRCDIR\public\interpolatortypes.cpp" |
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$File "$SRCDIR\public\movieobjects\movieobjects.cpp" |
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} |
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} |
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$Folder "Header Files" |
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{ |
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$File "itemtestapp.h" |
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$File "runexe.h" |
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$Folder "External" |
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{ |
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$File "$SRCDIR\public\interpolatortypes.h" |
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} |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib appframework |
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$Lib bitmap |
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$Lib mathlib |
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$Lib tier2 |
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$Lib tier3 |
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$ImpLib steam_api |
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$Lib vtf |
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} |
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}
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