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66 lines
1.5 KiB
66 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IBORDER_H |
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#define IBORDER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui/VGUI.h> |
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class KeyValues; |
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namespace vgui |
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{ |
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class IScheme; |
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//----------------------------------------------------------------------------- |
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// Purpose: Interface to panel borders |
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// Borders have a close relationship with panels |
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// They are the edges of the panel. |
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//----------------------------------------------------------------------------- |
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class IBorder |
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{ |
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public: |
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IBorder() {} |
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virtual ~IBorder() {} |
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virtual void Paint(VPANEL panel) = 0; |
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virtual void Paint(int x0, int y0, int x1, int y1) = 0; |
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virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop) = 0; |
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virtual void SetInset(int left, int top, int right, int bottom) = 0; |
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virtual void GetInset(int &left, int &top, int &right, int &bottom) = 0; |
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virtual void ApplySchemeSettings(IScheme *pScheme, KeyValues *inResourceData) = 0; |
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virtual const char *GetName() = 0; |
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virtual void SetName(const char *name) = 0; |
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enum backgroundtype_e |
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{ |
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BACKGROUND_FILLED, |
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BACKGROUND_TEXTURED, |
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BACKGROUND_ROUNDEDCORNERS, |
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}; |
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virtual backgroundtype_e GetBackgroundType() = 0; |
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enum sides_e |
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{ |
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SIDE_LEFT = 0, |
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SIDE_TOP = 1, |
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SIDE_RIGHT = 2, |
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SIDE_BOTTOM = 3 |
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}; |
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virtual bool PaintFirst( void ) = 0; |
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}; |
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} // namespace vgui |
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#endif // IBORDER_H
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