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201 lines
7.1 KiB
201 lines
7.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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// glmdisplay.h |
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// display related stuff - used by both GLMgr and the CocoaMgr |
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// |
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//=============================================================================== |
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#ifndef GLMDISPLAY_H |
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#define GLMDISPLAY_H |
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#pragma once |
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#ifdef USE_SDL |
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#include "SDL_opengl.h" |
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#endif |
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#ifdef OSX |
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#include <OpenGL/OpenGL.h> |
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#include <OpenGL/gl.h> |
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#include <OpenGL/CGLTypes.h> |
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#include <OpenGL/CGLRenderers.h> |
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#include <OpenGL/CGLCurrent.h> |
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#endif |
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#ifdef MAC_OS_X_VERSION_10_9 |
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typedef uint32_t CGDirectDisplayID; |
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typedef uint32_t CGOpenGLDisplayMask; |
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typedef double CGRefreshRate; |
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#endif |
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typedef void _PseudoNSGLContext; // aka NSOpenGLContext |
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typedef _PseudoNSGLContext *PseudoNSGLContextPtr; |
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struct GLMDisplayModeInfoFields |
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{ |
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uint m_modePixelWidth; |
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uint m_modePixelHeight; |
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uint m_modeRefreshHz; |
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// are we even going to talk about bit depth... not yet |
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}; |
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struct GLMDisplayInfoFields |
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{ |
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#ifdef OSX |
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CGDirectDisplayID m_cgDisplayID; |
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CGOpenGLDisplayMask m_glDisplayMask; // result of CGDisplayIDToOpenGLDisplayMask on the cg_displayID. |
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#endif |
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uint m_displayPixelWidth; |
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uint m_displayPixelHeight; |
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}; |
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struct GLMRendererInfoFields |
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{ |
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/*properties of interest and their desired values. |
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kCGLRPFullScreen = 54, true |
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kCGLRPAccelerated = 73, true |
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kCGLRPWindow = 80, true |
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kCGLRPRendererID = 70, informational |
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kCGLRPDisplayMask = 84, informational |
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kCGLRPBufferModes = 100, informational |
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kCGLRPColorModes = 103, informational |
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kCGLRPAccumModes = 104, informational |
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kCGLRPDepthModes = 105, informational |
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kCGLRPStencilModes = 106, informational |
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kCGLRPMaxAuxBuffers = 107, informational |
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kCGLRPMaxSampleBuffers = 108, informational |
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kCGLRPMaxSamples = 109, informational |
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kCGLRPSampleModes = 110, informational |
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kCGLRPSampleAlpha = 111, informational |
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kCGLRPVideoMemory = 120, informational |
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kCGLRPTextureMemory = 121, informational |
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kCGLRPRendererCount = 128 number of renderers in the CGLRendererInfoObj under examination |
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kCGLRPOffScreen = 53, D/C |
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kCGLRPRobust = 75, FALSE or D/C - aka we're asking for no-fallback |
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kCGLRPBackingStore = 76, D/C |
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kCGLRPMPSafe = 78, D/C |
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kCGLRPMultiScreen = 81, D/C |
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kCGLRPCompliant = 83, D/C |
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*/ |
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//--------------------------- info we have from CGL renderer queries, IOKit, Gestalt |
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//--------------------------- these are set up in the displayDB by CocoaMgr |
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GLint m_fullscreen; |
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GLint m_accelerated; |
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GLint m_windowed; |
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GLint m_rendererID; |
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GLint m_displayMask; |
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GLint m_bufferModes; |
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GLint m_colorModes; |
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GLint m_accumModes; |
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GLint m_depthModes; |
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GLint m_stencilModes; |
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GLint m_maxAuxBuffers; |
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GLint m_maxSampleBuffers; |
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GLint m_maxSamples; |
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GLint m_sampleModes; |
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GLint m_sampleAlpha; |
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GLint m_vidMemory; |
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GLint m_texMemory; |
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uint m_pciVendorID; |
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uint m_pciDeviceID; |
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char m_pciModelString[64]; |
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char m_driverInfoString[64]; |
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//--------------------------- OS version related - set up by CocoaMgr |
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// OS version found |
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uint m_osComboVersion; // 0x00XXYYZZ : XX major, YY minor, ZZ minor minor : 10.6.3 --> 0x000A0603. 10.5.8 --> 0x000A0508. |
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//--------------------------- shorthands - also set up by CocoaMgr - driven by vendorid / deviceid |
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bool m_ati; |
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bool m_atiR5xx; |
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bool m_atiR6xx; |
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bool m_atiR7xx; |
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bool m_atiR8xx; |
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bool m_atiNewer; |
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bool m_intel; |
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bool m_intel95x; |
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bool m_intel3100; |
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bool m_intelHD4000; |
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bool m_nv; |
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bool m_nvG7x; |
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bool m_nvG8x; |
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bool m_nvNewer; |
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//--------------------------- context query results - left blank in the display DB - but valid in a GLMContext (call ctx->Caps() to get a const ref) |
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// booleans |
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bool m_hasGammaWrites; // aka glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) / glEnable(GL_FRAMEBUFFER_SRGB_EXT) |
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bool m_hasMixedAttachmentSizes; // aka ARB_fbo in 10.6.3 - test for min OS vers, then exported ext string |
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bool m_hasBGRA; // aka GL_BGRA vertex attribs in 10.6.3 - - test for min OS vers, then exported ext string |
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bool m_hasNewFullscreenMode; // aka 10.6.x "big window" fullscreen mode |
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bool m_hasNativeClipVertexMode; // aka GLSL gl_ClipVertex does not fall back to SW- OS version and folklore-based |
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bool m_hasOcclusionQuery; // occlusion query: do you speak it ?! |
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bool m_hasFramebufferBlit; // framebuffer blit: know what I'm sayin?! |
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bool m_hasPerfPackage1; // means new MTGL, fast OQ, fast uniform upload, NV can resolve flipped (late summer 2010 post 10.6.4 update) |
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// counts |
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int m_maxAniso; // aniso limit - context query |
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// other exts |
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bool m_hasBindableUniforms; |
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int m_maxVertexBindableUniforms; |
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int m_maxFragmentBindableUniforms; |
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int m_maxBindableUniformSize; |
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bool m_hasUniformBuffers; |
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// runtime options that aren't negotiable once set |
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bool m_hasDualShaders; // must supply CLI arg "-glmdualshaders" or we go GLSL only |
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//--------------------------- " can'ts " - specific problems that need to be worked around |
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bool m_cantBlitReliably; // Intel chipsets have problems blitting sRGB sometimes |
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bool m_cantAttachSRGB; // NV G8x on 10.5.8 can't have srgb tex on FBO color - separate issue from hasGammaWrites |
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bool m_cantResolveFlipped; // happens on NV in 10.6.4 and prior - console variable "gl_can_resolve_flipped" can overrule |
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bool m_cantResolveScaled; // happens everywhere per GL spec but may be relaxed some day - console variable "gl_can_resolve_scaled" can overrule |
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bool m_costlyGammaFlips; // this means that sRGB sampling state affects shader code gen, resulting in state-dependent code regen |
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//--------------------------- " bads " - known bad drivers |
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bool m_badDriver1064NV; // this is the bad NVIDIA driver on 10.6.4 - stutter, tex corruption, black screen issues |
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bool m_badDriver108Intel; // this is the bad Intel HD4000 driver on 10.8 - intermittent crash on GLSL compilation. |
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}; |
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#endif
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