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117 lines
4.0 KiB
117 lines
4.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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// glbase.h |
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// |
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//=============================================================================== |
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#ifndef GLBASE_H |
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#define GLBASE_H |
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#ifdef DX_TO_GL_ABSTRACTION |
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#undef HAVE_GL_ARB_SYNC |
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#ifndef OSX |
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#define HAVE_GL_ARB_SYNC 1 |
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#endif |
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#ifdef USE_SDL |
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#include "SDL_opengl.h" |
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#endif |
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#ifdef OSX |
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#include <OpenGL/CGLCurrent.h> |
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#include <ApplicationServices/ApplicationServices.h> |
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#endif |
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#ifdef DX_TO_GL_ABSTRACTION |
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#ifndef WIN32 |
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#define Debugger DebuggerBreak |
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#endif |
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#undef CurrentTime |
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#if defined( USE_SDL ) |
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#include "SDL.h" |
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#endif |
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#endif |
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//=============================================================================== |
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// glue to call out to Obj-C land (these are in glmgrcocoa.mm) |
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#ifdef OSX |
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typedef void _PseudoNSGLContext; // aka NSOpenGLContext |
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typedef _PseudoNSGLContext *PseudoNSGLContextPtr; |
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CGLContextObj GetCGLContextFromNSGL( PseudoNSGLContextPtr nsglCtx ); |
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#endif |
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// Set TOGL_SUPPORT_NULL_DEVICE to 1 to support the NULL ref device |
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#define TOGL_SUPPORT_NULL_DEVICE 0 |
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#if TOGL_SUPPORT_NULL_DEVICE |
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#define TOGL_NULL_DEVICE_CHECK if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return S_OK; |
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#define TOGL_NULL_DEVICE_CHECK_RET_VOID if( m_params.m_deviceType == D3DDEVTYPE_NULLREF ) return; |
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#else |
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#define TOGL_NULL_DEVICE_CHECK |
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#define TOGL_NULL_DEVICE_CHECK_RET_VOID |
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#endif |
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// GL_ENABLE_INDEX_VERIFICATION enables index range verification on all dynamic IB/VB's (obviously slow) |
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#define GL_ENABLE_INDEX_VERIFICATION 0 |
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// GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION (currently win32 only) - If 1, VirtualAlloc/VirtualProtect is used to detect cases where the app locks a buffer, copies the ptr away, unlocks, then tries to later write to the buffer. |
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#define GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION 0 |
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#define GL_BATCH_TELEMETRY_ZONES 0 |
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// GL_BATCH_PERF_ANALYSIS - Enables gl_batch_vis, and various per-batch telemetry statistics messages. |
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#define GL_BATCH_PERF_ANALYSIS 0 |
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#define GL_BATCH_PERF_ANALYSIS_WRITE_PNGS 0 |
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// GL_TELEMETRY_ZONES - Causes every single OpenGL call to generate a telemetry event |
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#define GL_TELEMETRY_ZONES 0 |
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// GL_DUMP_ALL_API_CALLS - Causes a debug message to be printed for every API call if s_bDumpCalls bool is set to 1 |
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#define GL_DUMP_ALL_API_CALLS 0 |
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// Must also enable PIX_ENABLE to use GL_TELEMETRY_GPU_ZONES. |
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#define GL_TELEMETRY_GPU_ZONES 0 |
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// Records global # of OpenGL calls/total cycles spent inside GL |
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#define GL_TRACK_API_TIME GL_BATCH_PERF_ANALYSIS |
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#define GL_USE_EXECUTE_HELPER_FOR_ALL_API_CALLS ( GL_TELEMETRY_ZONES || GL_TRACK_API_TIME || GL_DUMP_ALL_API_CALLS ) |
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#if GL_BATCH_PERF_ANALYSIS |
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#define GL_BATCH_PERF(...) __VA_ARGS__ |
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#else |
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#define GL_BATCH_PERF(...) |
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#endif |
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#define kGLMUserClipPlanes 2 |
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#define kGLMScratchFBOCount 4 |
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#endif // DX_TO_GL_ABSTRACTION |
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#endif // GLBASE_H
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