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653 lines
15 KiB
653 lines
15 KiB
#ifndef THREADTOOLS_INL |
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#define THREADTOOLS_INL |
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|
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// This file is included in threadtools.h for PS3 and threadtools.cpp for all other platforms |
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// |
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// Do not #include other files here |
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|
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#ifndef _PS3 |
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// this is defined in the .cpp for the PS3 to avoid introducing a dependency for files including the header |
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CTHREADLOCALPTR(CThread) g_pCurThread; |
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|
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#define INLINE_ON_PS3 |
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#else |
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// Inlining these functions on PS3 (which are called across PRX boundaries) saves us over 1ms per frame |
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#define INLINE_ON_PS3 inline |
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#endif |
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INLINE_ON_PS3 CThread::CThread() : |
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#ifdef _WIN32 |
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m_hThread( NULL ), |
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m_threadId( 0 ), |
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#elif defined( _PS3 ) || defined(_POSIX) |
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m_threadId( 0 ), |
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m_threadZombieId( 0 ) , |
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#endif |
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m_result( 0 ), |
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m_flags( 0 ) |
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{ |
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m_szName[0] = 0; |
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m_NotSuspendedEvent.Set(); |
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} |
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|
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//--------------------------------------------------------- |
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|
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INLINE_ON_PS3 CThread::~CThread() |
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{ |
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#ifdef MSVC |
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if (m_hThread) |
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#elif defined(POSIX) && !defined( _PS3 ) |
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if ( m_threadId ) |
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#endif |
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{ |
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if ( IsAlive() ) |
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{ |
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Msg( "Illegal termination of worker thread! Threads must negotiate an end to the thread before the CThread object is destroyed.\n" ); |
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#ifdef _WIN32 |
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DoNewAssertDialog( __FILE__, __LINE__, "Illegal termination of worker thread! Threads must negotiate an end to the thread before the CThread object is destroyed.\n" ); |
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#endif |
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if ( GetCurrentCThread() == this ) |
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{ |
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Stop(); // BUGBUG: Alfred - this doesn't make sense, this destructor fires from the hosting thread not the thread itself!! |
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} |
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} |
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} |
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#if defined(POSIX) || defined( _PS3 ) |
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if ( m_threadZombieId ) |
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{ |
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// just clean up zombie threads immediately (the destructor is fired from the hosting thread) |
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Join(); |
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} |
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#endif |
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} |
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//--------------------------------------------------------- |
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|
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INLINE_ON_PS3 const char *CThread::GetName() |
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{ |
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AUTO_LOCK( m_Lock ); |
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if ( !m_szName[0] ) |
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{ |
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#if defined( _WIN32 ) |
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_snprintf( m_szName, sizeof(m_szName) - 1, "Thread(%p/%p)", this, m_hThread ); |
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#elif defined( _PS3 ) |
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snprintf( m_szName, sizeof(m_szName) - 1, "Thread(%p)", this ); |
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#elif defined( POSIX ) |
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_snprintf( m_szName, sizeof(m_szName) - 1, "Thread(%p/0x%p)", this, (void*)m_threadId ); |
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#endif |
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m_szName[sizeof(m_szName) - 1] = 0; |
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} |
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return m_szName; |
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} |
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|
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//--------------------------------------------------------- |
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INLINE_ON_PS3 void CThread::SetName(const char *pszName) |
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{ |
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AUTO_LOCK( m_Lock ); |
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strncpy( m_szName, pszName, sizeof(m_szName) - 1 ); |
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m_szName[sizeof(m_szName) - 1] = 0; |
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} |
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|
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//----------------------------------------------------- |
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// Functions for the other threads |
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//----------------------------------------------------- |
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|
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// Start thread running - error if already running |
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INLINE_ON_PS3 bool CThread::Start( unsigned nBytesStack, ThreadPriorityEnum_t nPriority ) |
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{ |
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AUTO_LOCK( m_Lock ); |
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|
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if ( IsAlive() ) |
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{ |
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AssertMsg( 0, "Tried to create a thread that has already been created!" ); |
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return false; |
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} |
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bool bInitSuccess = false; |
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CThreadEvent createComplete; |
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ThreadInit_t init = { this, &createComplete, &bInitSuccess }; |
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|
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#if defined( THREAD_PARENT_STACK_TRACE_ENABLED ) |
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{ |
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int iValidEntries = GetCallStack_Fast( init.ParentStackTrace, ARRAYSIZE( init.ParentStackTrace ), 0 ); |
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for( int i = iValidEntries; i < ARRAYSIZE( init.ParentStackTrace ); ++i ) |
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{ |
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init.ParentStackTrace[i] = NULL; |
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} |
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} |
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#endif |
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#ifdef _WIN32 |
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m_hThread = (HANDLE)CreateThread( NULL, |
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nBytesStack, |
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(LPTHREAD_START_ROUTINE)GetThreadProc(), |
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new ThreadInit_t(init), |
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nBytesStack ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0, |
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(LPDWORD)&m_threadId ); |
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|
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if( nPriority != TP_PRIORITY_DEFAULT ) |
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{ |
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SetThreadPriority( m_hThread, nPriority ); |
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} |
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if ( !m_hThread ) |
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{ |
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AssertMsg1( 0, "Failed to create thread (error 0x%x)", GetLastError() ); |
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return false; |
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} |
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#elif PLATFORM_PS3 |
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// On the PS3, a stack size of 0 doesn't imply a default stack size, so we need to force it to our |
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// own default size. |
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if ( nBytesStack == 0 ) |
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{ |
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nBytesStack = PS3_SYS_PPU_THREAD_COMMON_STACK_SIZE; |
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} |
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//The thread is about to begin |
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m_threadEnd.Reset(); |
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// sony documentation: |
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// "If the PPU thread is not joined by sys_ppu_thread_join() after exit, |
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// it should always be created as non-joinable (not specifying |
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// SYS_PPU_THREAD_CREATE_JOINABLE). Otherwise, some resources are left |
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// allocated after termination of the PPU thread as if memory leaks." |
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const char* threadName=m_szName; |
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if ( sys_ppu_thread_create( &m_threadId, |
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(void(*)(uint64_t))GetThreadProc(), |
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(uint64_t)(new ThreadInit_t( init )), |
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nPriority, |
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nBytesStack, |
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SYS_PPU_THREAD_CREATE_JOINABLE , |
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threadName ) != CELL_OK ) |
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{ |
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AssertMsg1( 0, "Failed to create thread (error 0x%x)", errno ); |
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return false; |
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} |
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bInitSuccess = true; |
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#elif POSIX |
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pthread_attr_t attr; |
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pthread_attr_init( &attr ); |
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pthread_attr_setstacksize( &attr, MAX( nBytesStack, 1024u*1024 ) ); |
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//lwss - fix memory leak here |
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m_threadInit = ThreadInit_t( init ); |
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//if ( pthread_create( &m_threadId, &attr, (void *(*)(void *))GetThreadProc(), new ThreadInit_t( init ) ) != 0 ) |
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if ( pthread_create( &m_threadId, &attr, (void *(*)(void *))GetThreadProc(), &m_threadInit ) != 0 ) |
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//lwss end |
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{ |
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AssertMsg1( 0, "Failed to create thread (error 0x%x)", GetLastError() ); |
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return false; |
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} |
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bInitSuccess = true; |
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#endif |
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if ( !WaitForCreateComplete( &createComplete ) ) |
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{ |
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Msg( "Thread failed to initialize\n" ); |
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#ifdef _WIN32 |
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CloseHandle( m_hThread ); |
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m_hThread = NULL; |
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#elif defined( _PS3 ) |
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m_threadEnd.Set(); |
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m_threadId = NULL; |
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m_threadZombieId = 0; |
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#endif |
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return false; |
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} |
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if ( !bInitSuccess ) |
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{ |
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Msg( "Thread failed to initialize\n" ); |
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#ifdef _WIN32 |
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CloseHandle( m_hThread ); |
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m_hThread = NULL; |
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#elif defined(POSIX) && !defined( _PS3 ) |
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m_threadId = 0; |
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m_threadZombieId = 0; |
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#endif |
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return false; |
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} |
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#ifdef _WIN32 |
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if ( !m_hThread ) |
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{ |
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Msg( "Thread exited immediately\n" ); |
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} |
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#endif |
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#ifdef _WIN32 |
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AddThreadHandleToIDMap( m_hThread, m_threadId ); |
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return !!m_hThread; |
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#elif defined(POSIX) |
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return !!m_threadId; |
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#endif |
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} |
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//--------------------------------------------------------- |
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// |
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// Return true if the thread has been created and hasn't yet exited |
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// |
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INLINE_ON_PS3 bool CThread::IsAlive() |
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{ |
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#ifdef _WIN32 |
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DWORD dwExitCode; |
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return ( |
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m_hThread |
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&& GetExitCodeThread(m_hThread, &dwExitCode) |
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&& dwExitCode == STILL_ACTIVE ); |
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#elif defined(POSIX) |
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return !!m_threadId; |
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#endif |
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} |
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// This method causes the current thread to wait until this thread |
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// is no longer alive. |
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INLINE_ON_PS3 bool CThread::Join( unsigned timeout ) |
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{ |
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#ifdef _WIN32 |
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if ( m_hThread ) |
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#elif defined(POSIX) |
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if ( m_threadId || m_threadZombieId ) |
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#endif |
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{ |
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AssertMsg(GetCurrentCThread() != this, _T("Thread cannot be joined with self")); |
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#ifdef _WIN32 |
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return ThreadJoin( (ThreadHandle_t)m_hThread, timeout ); |
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#elif defined(POSIX) |
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bool ret = ThreadJoin( (ThreadHandle_t)(m_threadId ? m_threadId : m_threadZombieId), timeout ); |
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m_threadZombieId = 0; |
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return ret; |
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#endif |
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} |
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return true; |
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} |
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//--------------------------------------------------------- |
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INLINE_ON_PS3 ThreadHandle_t CThread::GetThreadHandle() |
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{ |
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#ifdef _WIN32 |
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return (ThreadHandle_t)m_hThread; |
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#else |
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return (ThreadHandle_t)m_threadId; |
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#endif |
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} |
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//--------------------------------------------------------- |
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INLINE_ON_PS3 int CThread::GetResult() |
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{ |
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return m_result; |
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} |
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//----------------------------------------------------- |
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// Functions for both this, and maybe, and other threads |
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//----------------------------------------------------- |
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// Forcibly, abnormally, but relatively cleanly stop the thread |
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// |
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INLINE_ON_PS3 void CThread::Stop(int exitCode) |
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{ |
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if ( !IsAlive() ) |
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return; |
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if ( GetCurrentCThread() == this ) |
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{ |
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#if !defined( _PS3 ) |
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m_result = exitCode; |
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if ( !( m_flags & SUPPORT_STOP_PROTOCOL ) ) |
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{ |
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OnExit(); |
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g_pCurThread = NULL; |
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#ifdef _WIN32 |
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CloseHandle( m_hThread ); |
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RemoveThreadHandleToIDMap( m_hThread ); |
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m_hThread = NULL; |
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#else |
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m_threadId = 0; |
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m_threadZombieId = 0; |
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#endif |
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} |
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else |
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{ |
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throw exitCode; |
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} |
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#else |
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AssertMsg( false, "Called CThread::Stop() for a platform that doesn't have it!\n"); |
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#endif |
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} |
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else |
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AssertMsg( 0, "Only thread can stop self: Use a higher-level protocol"); |
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} |
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//--------------------------------------------------------- |
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// Get the priority |
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INLINE_ON_PS3 int CThread::GetPriority() const |
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{ |
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#ifdef _WIN32 |
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return GetThreadPriority(m_hThread); |
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#elif defined( _PS3 ) |
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return ThreadGetPriority( (ThreadHandle_t) m_threadId ); |
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#elif defined(POSIX) |
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struct sched_param thread_param; |
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int policy; |
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pthread_getschedparam( m_threadId, &policy, &thread_param ); |
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return thread_param.sched_priority; |
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#endif |
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} |
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//--------------------------------------------------------- |
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// Set the priority |
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INLINE_ON_PS3 bool CThread::SetPriority(int priority) |
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{ |
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#ifdef WIN32 |
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return ThreadSetPriority( (ThreadHandle_t)m_hThread, priority ); |
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#else |
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return ThreadSetPriority( (ThreadHandle_t)m_threadId, priority ); |
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#endif |
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} |
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//--------------------------------------------------------- |
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// Suspend a thread |
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INLINE_ON_PS3 unsigned CThread::Suspend() |
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{ |
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AssertMsg( ThreadGetCurrentId() == (ThreadId_t)m_threadId, "Cannot call CThread::Suspend from outside thread" ); |
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if ( ThreadGetCurrentId() != (ThreadId_t)m_threadId ) |
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{ |
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DebuggerBreakIfDebugging(); |
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} |
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m_NotSuspendedEvent.Reset(); |
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m_NotSuspendedEvent.Wait(); |
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return 0; |
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} |
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//--------------------------------------------------------- |
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INLINE_ON_PS3 unsigned CThread::Resume() |
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{ |
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if ( m_NotSuspendedEvent.Check() ) |
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{ |
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DevWarning( "Called Resume() on a thread that is not suspended!\n" ); |
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} |
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m_NotSuspendedEvent.Set(); |
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return 0; |
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} |
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//--------------------------------------------------------- |
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// Force hard-termination of thread. Used for critical failures. |
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INLINE_ON_PS3 bool CThread::Terminate(int exitCode) |
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{ |
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#if defined( _X360 ) |
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AssertMsg( 0, "Cannot terminate a thread on the Xbox!" ); |
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return false; |
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#elif defined( _WIN32 ) |
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// I hope you know what you're doing! |
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if (!TerminateThread(m_hThread, exitCode)) |
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return false; |
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CloseHandle( m_hThread ); |
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RemoveThreadHandleToIDMap( m_hThread ); |
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m_hThread = NULL; |
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#elif defined( _PS3 ) |
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m_threadEnd.Set(); |
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m_threadId = NULL; |
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#elif defined(POSIX) |
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pthread_kill( m_threadId, SIGKILL ); |
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m_threadId = 0; |
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#endif |
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return true; |
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} |
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//----------------------------------------------------- |
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// Global methods |
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//----------------------------------------------------- |
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// Get the Thread object that represents the current thread, if any. |
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// Can return NULL if the current thread was not created using |
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// CThread |
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// |
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INLINE_ON_PS3 CThread *CThread::GetCurrentCThread() |
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{ |
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#ifdef _PS3 |
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return GetCurThreadPS3(); |
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#else |
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return g_pCurThread; |
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#endif |
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} |
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//--------------------------------------------------------- |
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// |
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// Offer a context switch. Under Win32, equivalent to Sleep(0) |
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// |
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#ifdef Yield |
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#undef Yield |
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#endif |
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INLINE_ON_PS3 void CThread::Yield() |
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{ |
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#ifdef _WIN32 |
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::Sleep(0); |
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#elif defined( _PS3 ) |
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// sys_ppu_thread_yield doesn't seem to function properly, so sleep instead. |
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sys_timer_usleep( 60 ); |
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#elif defined(POSIX) |
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sched_yield(); |
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#endif |
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} |
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//--------------------------------------------------------- |
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// |
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// This method causes the current thread to yield and not to be |
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// scheduled for further execution until a certain amount of real |
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// time has elapsed, more or less. Duration is in milliseconds |
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INLINE_ON_PS3 void CThread::Sleep( unsigned duration ) |
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{ |
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#ifdef _WIN32 |
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::Sleep(duration); |
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#elif defined (_PS3) |
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sys_timer_usleep( duration * 1000 ); |
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#elif defined(POSIX) |
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usleep( duration * 1000 ); |
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#endif |
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} |
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//--------------------------------------------------------- |
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// Optional pre-run call, with ability to fail-create. Note Init() |
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// is forced synchronous with Start() |
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INLINE_ON_PS3 bool CThread::Init() |
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{ |
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return true; |
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} |
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//--------------------------------------------------------- |
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#if defined( _PS3 ) |
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INLINE_ON_PS3 int CThread::Run() |
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{ |
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return -1; |
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} |
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#endif // _PS3 |
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// Called when the thread exits |
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INLINE_ON_PS3 void CThread::OnExit() { } |
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// Allow for custom start waiting |
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INLINE_ON_PS3 bool CThread::WaitForCreateComplete( CThreadEvent *pEvent ) |
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{ |
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// Force serialized thread creation... |
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if (!pEvent->Wait(60000)) |
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{ |
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AssertMsg( 0, "Probably deadlock or failure waiting for thread to initialize." ); |
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return false; |
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} |
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return true; |
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} |
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INLINE_ON_PS3 bool CThread::IsThreadRunning() |
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{ |
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#ifdef _PS3 |
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// ThreadIsThreadIdRunning() doesn't work on PS3 if the thread is in a zombie state |
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return m_eventTheadExit.Check(); |
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#else |
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return ThreadIsThreadIdRunning( (ThreadId_t)m_threadId ); |
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#endif |
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} |
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//--------------------------------------------------------- |
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INLINE_ON_PS3 CThread::ThreadProc_t CThread::GetThreadProc() |
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{ |
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return ThreadProc; |
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} |
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INLINE_ON_PS3 void CThread::ThreadProcRunWithMinidumpHandler( void *pv ) |
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{ |
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ThreadInit_t *pInit = reinterpret_cast<ThreadInit_t*>(pv); |
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pInit->pThread->m_result = pInit->pThread->Run(); |
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} |
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#ifdef _WIN32 |
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unsigned long STDCALL CThread::ThreadProc(LPVOID pv) |
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#else |
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INLINE_ON_PS3 void* CThread::ThreadProc(LPVOID pv) |
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#endif |
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{ |
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#if defined( POSIX ) || defined( _PS3 ) |
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ThreadInit_t *pInit = reinterpret_cast<ThreadInit_t*>(pv); |
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#else |
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std::auto_ptr<ThreadInit_t> pInit((ThreadInit_t *)pv); |
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#endif |
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#ifdef _X360 |
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// Make sure all threads are consistent w.r.t floating-point math |
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SetupFPUControlWord(); |
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#endif |
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AllocateThreadID(); |
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CThread *pThread = pInit->pThread; |
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#ifdef _PS3 |
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SetCurThreadPS3( pThread ); |
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#else |
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g_pCurThread = pThread; |
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#endif |
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pThread->m_pStackBase = AlignValue( &pThread, 4096 ); |
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pInit->pThread->m_result = -1; |
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#if defined( THREAD_PARENT_STACK_TRACE_ENABLED ) |
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CStackTop_ReferenceParentStack stackTop( pInit->ParentStackTrace, ARRAYSIZE( pInit->ParentStackTrace ) ); |
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#endif |
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bool bInitSuccess = true; |
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if ( pInit->pfInitSuccess ) |
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*(pInit->pfInitSuccess) = false; |
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#ifdef _PS3 |
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*(pInit->pfInitSuccess) = pInit->pThread->Init(); |
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#else |
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try |
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{ |
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bInitSuccess = pInit->pThread->Init(); |
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} |
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|
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catch (...) |
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{ |
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pInit->pInitCompleteEvent->Set(); |
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throw; |
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} |
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#endif // _PS3 |
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if ( pInit->pfInitSuccess ) |
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*(pInit->pfInitSuccess) = bInitSuccess; |
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pInit->pInitCompleteEvent->Set(); |
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if (!bInitSuccess) |
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return 0; |
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|
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if ( !Plat_IsInDebugSession() && (pInit->pThread->m_flags & SUPPORT_STOP_PROTOCOL) ) |
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{ |
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#ifndef _PS3 |
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try |
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#endif |
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{ |
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pInit->pThread->m_result = pInit->pThread->Run(); |
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} |
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#ifndef _PS3 |
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catch (...) |
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{ |
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} |
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#endif |
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} |
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else |
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{ |
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#if defined( _WIN32 ) |
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CatchAndWriteMiniDumpForVoidPtrFn( ThreadProcRunWithMinidumpHandler, pv, false ); |
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#else |
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pInit->pThread->m_result = pInit->pThread->Run(); |
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#endif |
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} |
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pInit->pThread->OnExit(); |
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#ifdef _PS3 |
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SetCurThreadPS3( NULL ); |
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#else |
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g_pCurThread = NULL; |
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#endif |
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FreeThreadID(); |
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AUTO_LOCK( pThread->m_Lock ); |
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#ifdef _WIN32 |
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CloseHandle( pThread->m_hThread ); |
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RemoveThreadHandleToIDMap( pThread->m_hThread ); |
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pThread->m_hThread = NULL; |
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#elif defined( _PS3 ) |
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pThread->m_threadZombieId = pThread->m_threadId; |
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pThread->m_threadEnd.Set(); |
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pThread->m_threadId = 0; |
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#elif defined(POSIX) |
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pThread->m_threadZombieId = pThread->m_threadId; |
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pThread->m_threadId = 0; |
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#else |
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#error |
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#endif |
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|
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pThread->m_ExitEvent.Set(); |
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#ifdef _PS3 |
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{ |
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pThread->m_Lock.Unlock(); |
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sys_ppu_thread_exit( pInit->pThread->m_result ); |
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// reacquire the lock in case thread exit didn't actually exit the thread, so that |
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// AUTO_LOCK won't double-unlock the lock (to keep it paired) |
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pThread->m_Lock.Lock(); |
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} |
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#endif |
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#if defined( POSIX )|| defined( _PS3 ) |
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return (void*)(uintp)pInit->pThread->m_result; |
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#else |
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return pInit->pThread->m_result; |
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#endif |
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} |
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#endif // THREADTOOLS_INL
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