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56 lines
1.5 KiB
56 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The application object. |
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// |
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//=============================================================================// |
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#ifndef IHAMMER_H |
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#define IHAMMER_H |
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#include "appframework/IAppSystem.h" |
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typedef struct tagMSG MSG; |
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class IStudioDataCache; |
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//----------------------------------------------------------------------------- |
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// Return values for RequestNewConfig |
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//----------------------------------------------------------------------------- |
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enum RequestRetval_t |
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{ |
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REQUEST_OK = 0, |
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REQUEST_QUIT |
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}; |
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//----------------------------------------------------------------------------- |
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// Interface used to drive hammer |
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//----------------------------------------------------------------------------- |
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#define INTERFACEVERSION_HAMMER "Hammer001" |
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class IHammer : public IAppSystem |
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{ |
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public: |
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virtual bool HammerPreTranslateMessage( MSG * pMsg ) = 0; |
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virtual bool HammerIsIdleMessage( MSG * pMsg ) = 0; |
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virtual bool HammerOnIdle( long count ) = 0; |
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virtual void RunFrame() = 0; |
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// Returns the mod and the game to initially start up |
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virtual const char *GetDefaultMod() = 0; |
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virtual const char *GetDefaultGame() = 0; |
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virtual bool InitSessionGameConfig( const char *szGameDir ) = 0; |
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// Request a new config from hammer's config system |
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virtual RequestRetval_t RequestNewConfig() = 0; |
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// Returns the full path to the mod and the game to initially start up |
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virtual const char *GetDefaultModFullPath() = 0; |
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virtual int MainLoop() = 0; |
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}; |
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#endif // IHAMMER_H
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