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352 lines
12 KiB
352 lines
12 KiB
# |
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# Base makefile for Linux and OSX |
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# |
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# !!!!! Note to future editors !!!!! |
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# |
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# before you make changes, make sure you grok: |
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# 1. the difference between =, :=, +=, and ?= |
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# 2. how and when this base makefile gets included in the generated makefile(s) |
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# |
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OS := $(shell uname) |
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HOSTNAME := $(shell hostname) |
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-include $(SRCROOT)/devtools/steam_def.mak |
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ifeq ($(CFG), release) |
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OptimizerLevel_CompilerSpecific = -O3 -fno-strict-aliasing |
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else |
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OptimizerLevel_CompilerSpecific = -O0 |
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#-O1 -finline-functions |
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endif |
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# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags" |
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ARCH_FLAGS = |
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BUILDING_MULTI_ARCH = 0 |
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CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) )) |
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CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -fPIC -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE |
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CXXFLAGS = $(CFLAGS) |
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DEFINES += -DVPROF_LEVEL=1 -DGNUC |
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LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) |
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GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) |
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ifeq ($(STEAM_BRANCH),1) |
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WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof |
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else |
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WARN_FLAGS = -Wno-write-strings |
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endif |
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WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -fdiagnostics-show-option |
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ifeq ($(OS),Linux) |
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CCACHE := $(SRCROOT)/devtools/bin/linux/ccache |
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GCC_VER=4.5 |
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ifeq ($(origin AR), default) |
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AR = $(VALVE_BINDIR)/ar rs |
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endif |
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ifeq ($(origin CC),default) |
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CC = $(CCACHE) $(VALVE_BINDIR)/gcc-$(GCC_VER) |
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endif |
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ifeq ($(origin CXX), default) |
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CXX = $(CCACHE) $(VALVE_BINDIR)/g++-$(GCC_VER) |
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endif |
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LINK ?= $(CC) |
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ifeq ($(TARGET_PLATFORM),linux64) |
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VALVE_BINDIR = /valve/bin64 |
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# nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2) |
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ARCH_FLAGS += -march=nocona |
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LD_SO = ld-linux-x86_64.so.2 |
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a) |
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a) |
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else |
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VALVE_BINDIR = /valve/bin |
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# pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) |
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ARCH_FLAGS += -m32 -march=pentium4 |
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LD_SO = ld-linux.so.2 |
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.so) |
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++.so) |
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endif |
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GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh |
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ifeq ($(CFG),release) |
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STRIP ?= strip -x -S |
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# CFLAGS += -ffunction-sections -fdata-sections |
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# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections |
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else |
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STRIP ?= true |
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endif |
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VSIGN ?= true |
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SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined |
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ifeq ($(STEAM_BRANCH),1) |
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_WRAP := -Xlinker --wrap= |
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PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \ |
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$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \ |
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$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \ |
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$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \ |
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$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath |
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endif |
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LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group |
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LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread |
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LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group |
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LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt |
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endif |
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ifeq ($(OS),Darwin) |
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OSXVER := $(shell sw_vers -productVersion) |
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CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache |
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DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) |
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ifeq (,$(findstring 10.7, $(OSXVER))) |
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BUILDING_ON_LION := 0 |
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin |
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SDK_DIR := $(DEVELOPER_DIR)/SDKs |
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else |
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BUILDING_ON_LION := 1 |
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin |
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SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs |
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endif |
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SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk |
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ifeq ($(origin AR), default) |
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AR = libtool -static -o |
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endif |
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ifeq ($(origin CC), default) |
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CC = $(COMPILER_BIN_DIR)/clang -Qunused-arguments |
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endif |
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ifeq ($(origin CXX), default) |
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CXX = $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments |
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endif |
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LINK ?= $(CXX) |
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ifeq (($TARGET_PLATFORM),osx64) |
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ARCH_FLAGS += -arch x86_64 -m64 -march=core2 |
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else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags))) |
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ARCH_FLAGS += -arch i386 -m32 -march=prescott |
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else |
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# dirty hack to build a universal binary - don't specify the architecture |
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ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_x86_64 -march=core2 |
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BUILDING_MULTI_ARCH=1 |
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endif |
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#FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one |
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GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil |
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ifeq ($(CFG),release) |
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STRIP ?= strip -S |
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else |
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STRIP ?= true |
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endif |
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VSIGN ?= $(SRCROOT)/devtools/bin/vsign |
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SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk |
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CPPFLAGS += -I$(SDKROOT)/usr/include/malloc |
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CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks |
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LIB_START_EXE = -lm -ldl -lpthread |
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LIB_END_EXE = |
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LIB_START_SHLIB = |
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LIB_END_SHLIB = |
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SHLIBLDFLAGS = $(LDFLAGS) -bundle -flat_namespace -undefined suppress -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms |
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ifeq (lib,$(findstring lib,$(GAMEOUTPUTFILE))) |
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SHLIBLDFLAGS = $(LDFLAGS) -dynamiclib -current_version 1.0 -compatibility_version 1.0 -install_name @loader_path/$(basename $(notdir $(GAMEOUTPUTFILE))).dylib $(SystemLibraries) -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms |
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endif |
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endif |
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# |
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# Profile-directed optimizations. |
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# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%! |
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# |
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# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are. |
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# PROFILE_LINKER_FLAG=-fprofile-arcs |
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# PROFILE_COMPILER_FLAG=-fprofile-arcs |
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# |
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# Then, comment the above flags out again and rebuild with this flag uncommented: |
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# PROFILE_COMPILER_FLAG=-fprofile-use |
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# |
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############################################################################# |
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# The compiler command lne for each src code file to compile |
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############################################################################# |
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OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)/$(CFG) |
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CPP_TO_OBJ = $(CPPFILES:.cpp=.o) |
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CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.oxx) |
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CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o) |
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MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o) |
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C_TO_OBJ = $(MM_TO_OBJ:.c=.o) |
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OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ))) |
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ifeq ($(MAKE_VERBOSE),1) |
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QUIET_PREFIX = |
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QUIET_ECHO_POSTFIX = |
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else |
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QUIET_PREFIX = @ |
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QUIET_ECHO_POSTFIX = > /dev/null |
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endif |
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ifeq ($(CONFTYPE),lib) |
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LIB_File = $(OUTPUTFILE) |
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endif |
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ifeq ($(CONFTYPE),dll) |
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SO_File = $(OUTPUTFILE) |
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endif |
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ifeq ($(CONFTYPE),exe) |
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EXE_File = $(OUTPUTFILE) |
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endif |
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# we generate dependencies as a side-effect of compilation now |
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GEN_DEP_FILE= |
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PRE_COMPILE_FILE = |
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POST_COMPILE_FILE = |
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ifeq ($(BUILDING_MULTI_ARCH),1) |
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SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS)) |
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COMPILE_FILE = \ |
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$(QUIET_PREFIX) \ |
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echo "---- COMPILING $(lastword $(subst /, ,$<)) as MULTIARCH----";\ |
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mkdir -p $(OBJ_DIR) && \ |
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$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \ |
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$(CXX) $(CXXFLAGS) -o $@ -c $< |
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else |
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COMPILE_FILE = \ |
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$(QUIET_PREFIX) \ |
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echo "---- COMPILING $(lastword $(subst /, ,$<)) ----";\ |
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mkdir -p $(OBJ_DIR) && \ |
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$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< |
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endif |
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ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" |
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P4_EDIT_START = chmod -R +w |
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P4_EDIT_END = || true |
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P4_REVERT_START = true |
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P4_REVERT_END = |
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else |
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P4_EDIT_START := for f in |
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P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - edit; else p4 edit $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) |
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P4_REVERT_START := for f in |
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P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - revert; else p4 revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) |
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endif |
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ifeq ($(CONFTYPE),dll) |
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE) |
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@echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX) |
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else |
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE) |
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@echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX) |
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endif |
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.PHONY: clean cleantargets rebuild relink RemoveOutputFile SingleFile |
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rebuild : |
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$(MAKE) -f $(firstword $(MAKEFILE_LIST)) clean |
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$(MAKE) -f $(firstword $(MAKEFILE_LIST)) |
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# Use the relink target to force to relink the project. |
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relink: RemoveOutputFile all |
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RemoveOutputFile: |
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rm -f $(OUTPUTFILE) |
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# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file. |
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# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that. |
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SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o |
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@echo "" |
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RemoveSingleFile: |
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$(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o |
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clean: |
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ifneq "$(OBJ_DIR)" "" |
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$(QUIET_PREFIX) echo "removing $(OBJ_DIR)" |
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$(QUIET_PREFIX) rm -rf $(OBJ_DIR) |
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endif |
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ifneq "$(OUTPUTFILE)" "" |
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$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \ |
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echo "cleaning $(OUTPUTFILE)"; \ |
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$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \ |
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fi; |
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endif |
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ifneq "$(OTHER_DEPENDENCIES)" "" |
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$(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES) |
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endif |
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ifneq "$(GAMEOUTPUTFILE)" "" |
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$(QUIET_PREFIX) echo "reverting $(GAMEOUTPUTFILE)" |
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$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) |
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endif |
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# This just deletes the final targets so it'll do a relink next time we build. |
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cleantargets: |
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$(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE) |
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$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS) |
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END); |
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$(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES); |
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SO_GameOutputFile = $(GAMEOUTPUTFILE) |
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$(SO_GameOutputFile): $(SO_File) |
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$(QUIET_PREFIX) \ |
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$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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echo "---- COPYING TO $@ ----";\ |
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echo "----" $(QUIET_ECHO_POSTFIX); |
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END); |
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$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null; |
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$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); |
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); |
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$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); |
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$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); |
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$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); |
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$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \ |
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mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \ |
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cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \ |
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fi; |
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$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) |
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$(QUIET_PREFIX) \ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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echo "---- LINKING $@ ----";\ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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\ |
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$(LINK) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB); |
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$(VSIGN) -signvalve $(OUTPUTFILE); |
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$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) |
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$(QUIET_PREFIX) \ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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echo "---- LINKING EXE $@ ----";\ |
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echo "----" $(QUIET_ECHO_POSTFIX);\ |
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\ |
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$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\ |
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$(LINK) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE); |
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$(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); |
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$(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE); |
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$(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE); |
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$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
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