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135 lines
5.0 KiB
135 lines
5.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CHARACTER_INFO_PANEL_H |
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#define CHARACTER_INFO_PANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "econ_ui.h" |
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#include "vgui_controls/PropertyDialog.h" |
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#include "tf_shareddefs.h" |
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#include "GameEventListener.h" |
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#include "vgui_controls/Panel.h" |
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#include "vgui_controls/PHandle.h" |
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class CCharInfoLoadoutSubPanel; |
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class CArmoryPanel; |
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class CBackpackPanel; |
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class CCraftingPanel; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CServerNotConnectedToSteamDialog : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CServerNotConnectedToSteamDialog, vgui::EditablePanel ); |
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public: |
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CServerNotConnectedToSteamDialog( vgui::Panel *pParent, const char *pElementName ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void OnCommand( const char *command ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CCheatDetectionDialog : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CCheatDetectionDialog, vgui::EditablePanel ); |
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public: |
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CCheatDetectionDialog( vgui::Panel *pParent, const char *pElementName ); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void OnCommand( const char *command ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CCharacterInfoPanel : public vgui::PropertyDialog, public IEconRootUI, public CGameEventListener |
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{ |
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DECLARE_CLASS_SIMPLE( CCharacterInfoPanel, vgui::PropertyDialog ); |
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public: |
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CCharacterInfoPanel( Panel *parent ); |
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virtual ~CCharacterInfoPanel(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void PerformLayout( void ); |
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virtual void OnCommand( const char *command ); |
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virtual void ShowPanel( bool bShow ); |
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virtual void OnKeyCodeTyped(vgui::KeyCode code) OVERRIDE; |
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virtual void OnKeyCodePressed(vgui::KeyCode code) OVERRIDE; |
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virtual void OnThink(); |
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void OpenLoadoutToClass( int iClassIndex, bool bOpenClassLoadout ); |
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void OpenLoadoutToBackpack( void ); |
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void OpenLoadoutToCrafting( void ); |
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void OpenLoadoutToArmory( void ); |
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void SetCheckForRoomOnExit( bool bCheck ) { m_bCheckForRoomOnExit = bCheck; } |
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void FireGameEvent( IGameEvent *event ); |
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CArmoryPanel *GetArmoryPanel( void ); |
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MESSAGE_FUNC_PARAMS( OnOpenArmoryDirect, "OpenArmoryDirect", data ); |
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//--------------------------------------- |
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// IEconRootUI |
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virtual IEconRootUI *OpenEconUI( int iDirectToPage = 0, bool bCheckForInventorySpaceOnExit = false ); |
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virtual void CloseEconUI( void ); |
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virtual bool IsUIPanelVisible( EconBaseUIPanels_t iPanel ); |
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virtual void SetPreventClosure( bool bPrevent ) OVERRIDE; |
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// Sub panel access. |
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// These are panels that are parented to the root EconUI. |
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virtual CBackpackPanel *GetBackpackPanel( void ); |
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virtual CCraftingPanel *GetCraftingPanel( void ); |
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// Gamestats access |
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virtual void Gamestats_ItemTransaction( int eventID, CEconItemView *item, const char *pszReason = NULL, int iQuality = 0 ); |
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virtual void Gamestats_Store( int eventID, CEconItemView* item=NULL, const char* panelName=NULL, |
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int classId=0, const cart_item_t* in_cartItem=NULL, int in_checkoutAttempts=0, const char* storeError=NULL, int in_totalPrice=0, int in_currencyCode=0 ); |
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virtual void SetExperimentValue( uint64 experimentValue ); |
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// Open separate economy panels (they're not parented to the root EconUI) |
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// This is here so that games can customize the implementation of these panels. |
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virtual CItemPickupPanel *OpenItemPickupPanel( void ); |
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virtual CItemDiscardPanel *OpenItemDiscardPanel( void ); |
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virtual void CreateStorePanel( void ); |
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virtual CStorePanel *OpenStorePanel( int iItemDef, bool bAddToCart ); |
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virtual CStorePanel *GetStorePanel( void ); |
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// When the root UI is closed, send an "EconUIClosed" message to pListener. |
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virtual void AddPanelCloseListener( vgui::Panel *pListener ); |
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// The panel at which we want back to actually close the UI - defaults to the root panel - a negative value can be passed in for class loadout panels |
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virtual void SetClosePanel( int iPanel ); |
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// Call this to set which team the class loadout should display |
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virtual void SetDefaultTeam( int iTeam ); |
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private: |
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void Close(); |
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void NotifyListenersOfCloseEvent(); |
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vgui::Panel *m_pNotificationsPresentPanel; |
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CCharInfoLoadoutSubPanel *m_pLoadoutPanel; |
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bool m_bCheckForRoomOnExit; |
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bool m_bPreventClosure; |
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int m_iClosePanel; |
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int m_iDefaultTeam; |
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CUtlVector< vgui::VPanelHandle > m_vecOnCloseListeners; |
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}; |
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CCheatDetectionDialog *OpenCheatDetectionDialog( vgui::Panel *pParent, const char *pszCheatMessage ); |
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#endif // CHARACTER_INFO_PANEL_H
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