Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_TF_PASSTIME_LOGIC_H
#define C_TF_PASSTIME_LOGIC_H
#ifdef _WIN32
#pragma once
#endif
#include "c_baseentity.h"
#include "c_tf_passtime_ball.h"
#include "utlvector.h"
//-----------------------------------------------------------------------------
class C_LocalTempEntity;
class C_TFPlayer;
class C_PasstimeReticle;
class C_TFPasstimeLogic : public C_BaseEntity
{
public:
DECLARE_CLASS( C_TFPasstimeLogic, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_TFPasstimeLogic();
virtual ~C_TFPasstimeLogic();
virtual void Spawn() OVERRIDE;
virtual void ClientThink() OVERRIDE;
virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE;
C_PasstimeBall *GetBall() const { return m_hBall.Get(); }
void GetTrackPoints( Vector (&points)[16] );
int GetNumSections() const { return m_iNumSections; }
int GetCurrentSection() const { return m_iCurrentSection; }
bool GetBallReticleTarget( C_BaseEntity **ppEnt, bool *bHomingActive ) const;
bool BCanPlayerPickUpBall( C_TFPlayer *pPlayer ) const;
float GetMaxPassRange() const { return m_flMaxPassRange; }
int GetBallPower() const { return m_iBallPower; }
private:
bool GetImportantEntities( C_PasstimeBall **ppBall, C_TFPlayer **ppCarrier, C_TFPlayer **ppHomingTarget ) const;
void DestroyBeam( int i, C_PasstimeBall *pBall );
void DestroyBeams( C_PasstimeBall *pBall );
void UpdateBeams();
C_PasstimeReticle *m_pBallReticle;
CUtlVector<C_PasstimeReticle*> m_pGoalReticles;
C_PasstimeReticle *m_pPassReticle;
CNewParticleEffect *m_apPackBeams[MAX_PLAYERS + 1];
bool m_bPlayerIsPackMember[MAX_PLAYERS + 1];
CNetworkHandle( C_PasstimeBall, m_hBall );
CNetworkArray( Vector, m_trackPoints, 16 );
CNetworkVar( int, m_iNumSections );
CNetworkVar( int, m_iCurrentSection );
CNetworkVar( float, m_flMaxPassRange );
CNetworkVar( int, m_iBallPower );
CNetworkVar( float, m_flPackSpeed );
};
//-----------------------------------------------------------------------------
extern C_TFPasstimeLogic* g_pPasstimeLogic;
#endif // C_TF_PASSTIME_LOGIC_H