Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "MatchResults.h"
void CMatchResults::init()
{
memset(teams,0,sizeof(team)*MAX_TEAMS);
memset(loserString,0,STRLEN);
memset(winnerString,0,STRLEN);
valid=false;
draw=false;
numTeams=0;
}
void CMatchResults::generate()
{
CEventListIterator it=g_pMatchInfo->eventList()->end();
--it;
for (it=g_pMatchInfo->eventList()->begin();it!=g_pMatchInfo->eventList()->end();++it)
{
if ((*it)->getType()==CLogEvent::MATCH_RESULTS_MARKER)
valid=true;
else if ((*it)->getType()==CLogEvent::MATCH_DRAW)
{
draw=true;
}
else if ((*it)->getType()==CLogEvent::MATCH_VICTOR)
{
//winning teams are recited first, then losing teams. so start in "winning" mode
bool fWinMode=true;
char eventText[200];
strcpy(eventText,(*it)->getFullMessage());
char seps[] = " \n\t";
char *token;
token = strtok( eventText, seps );
while( token != NULL )
{
if (stricmp(token,"defeated")==0)
fWinMode=false;
else if (token[0]=='\"')
{
//found a team name
//depending on win/lose mode, assign that team appropriately
token++; //advance past the first quote
char* quote2=strchr(token,'\"');
*quote2='\0'; //null out the second quote;
//get team ID
int tID=g_pMatchInfo->teamID(token);
teams[tID].fWinner=fWinMode;
}
//Get next token
token = strtok( NULL, seps );
}
}
else if ((*it)->getType()==CLogEvent::MATCH_TEAM_RESULTS)
{
int team=g_pMatchInfo->teamID((*it)->getArgument(0)->getStringValue());
teams[team].valid=true;
teams[team].numplayers=(*it)->getArgument(1)->getFloatValue();
teams[team].frags=(*it)->getArgument(2)->getFloatValue();
teams[team].unacc_frags=(*it)->getArgument(3)->getFloatValue();
teams[team].score=(*it)->getArgument(4)->getFloatValue();
for (int i=0;i<MAX_TEAMS;i++)
{
teams[team].allies[i]= (i==team); //initially set team to be allied with itself.
}
//get allies
i=5;
CLogEventArgument const * pArg=(*it)->getArgument(i++);
while(pArg)
{
int ally=pArg->getFloatValue()-1;
teams[team].allies[ally]=true;
teams[ally].allies[team]=true; //one sided alliances don't exist.
pArg=(*it)->getArgument(i++);
}
}
}
}
char* CMatchResults::getWinnerTeamsString()
{
bool firstWinner=true;
for (int i=0;i<MAX_TEAMS;i++)
{
if (teams[i].valid && teams[i].fWinner)
{
if (!firstWinner)
strcat(winnerString," and ");
strcat(winnerString,g_pMatchInfo->teamName(i).c_str());
firstWinner=false;
}
}
return winnerString;
}
int CMatchResults::getWinnerTeamScore()
{
if (draw)
return teams[0].score;
for (int i=0;i<MAX_TEAMS;i++)
if (teams[i].valid && teams[i].fWinner)
return teams[i].score;
return 0;
}
void CMatchResults::calcRealWinners()
{
//first find the highest score.
int maxScoreTeam=0;
for (int i=0;i<MAX_TEAMS;i++)
{
teams[i].fWinner=false;
if (teams[i].score > teams[maxScoreTeam].score)
maxScoreTeam=i;
}
//mark that team as a winner, then mark all their allies as winners
teams[maxScoreTeam].fWinner=true;
for (int j=0;j<MAX_TEAMS;j++)
{
if (teams[maxScoreTeam].allies[j])
teams[j].fWinner=true;
}
}
char* CMatchResults::getLoserTeamsString()
{
bool firstLoser=true;
for (int i=0;i<MAX_TEAMS;i++)
{
if (teams[i].valid && !teams[i].fWinner)
{
if (!firstLoser)
strcat(loserString," and ");
strcat(loserString,g_pMatchInfo->teamName(i).c_str());
firstLoser=false;
}
}
return loserString;
}
int CMatchResults::getLoserTeamScore()
{
if (draw)
return teams[0].score;
for (int i=0;i<MAX_TEAMS;i++)
if (teams[i].valid && !teams[i].fWinner)
return teams[i].score;
return 0;
}
bool CMatchResults::Outnumbered(int WinnerOrLoser)
{
int losers=0;
int winners=0;
for (int i=0;i<MAX_TEAMS;i++)
{
if (teams[i].fWinner)
winners+=teams[i].numplayers;
else
losers+=teams[i].numplayers;
}
if (WinnerOrLoser == WINNER)
return losers > winners;
else
return losers < winners;
}
int CMatchResults::numWinningTeams()
{
int num=0;
for (int i=0;i<MAX_TEAMS;i++)
{
if (teams[i].fWinner) num++;
}
return num;
}
void CMatchResults::writeHTML(CHTMLFile& html)
{
calcRealWinners(); //deal with logging bug in DLL
html.write("<div class=headline>\n");
if (!valid)
html.write("No winner has been determined.");
else if (!draw)
{
bool fOutnumbered=false;
bool winPlural=numWinningTeams()==1;
html.write("%s %s! They scored %li points to %s's %li\n",getWinnerTeamsString(),winPlural?"wins":"win",getWinnerTeamScore(),getLoserTeamsString(),getLoserTeamScore());
}
else
html.write("The match ends in a draw! <br> All teams scored %li \n",getWinnerTeamScore());
html.write("</div>");
}