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51 lines
1.4 KiB
51 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( EXPRESSIONS_H ) |
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#define EXPRESSIONS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "studio.h" |
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#include "expression.h" |
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class FlexPanel; |
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class ControlPanel; |
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class MatSysWindow; |
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class CExpClass; |
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class ExpressionTool; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class IExpressionManager |
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{ |
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public: |
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virtual void Reset( void ) = 0; |
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// File i/o |
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virtual void LoadClass( const char *filename ) = 0; |
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virtual void CreateNewClass( const char *filename ) = 0; |
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virtual bool CloseClass( CExpClass *cl ) = 0; |
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virtual void ActivateExpressionClass( CExpClass *cl ) = 0; |
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virtual CExpClass *AddCExpClass( const char *classname, const char *filename ) = 0; |
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virtual int GetNumClasses( void ) = 0; |
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virtual CExpression *GetCopyBuffer( void ) = 0; |
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virtual bool CanClose( void ) = 0; |
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virtual CExpClass *GetActiveClass( void ) = 0; |
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virtual CExpClass *GetClass( int num ) = 0; |
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virtual CExpClass *FindClass( const char *classname, bool bMatchBaseNameOnly ) = 0; |
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}; |
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extern IExpressionManager *expressions; |
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#endif // EXPRESSIONS_H
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