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174 lines
4.0 KiB
174 lines
4.0 KiB
//----------------------------------------------------------------------------- |
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// SHADERAPIDX10.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR "..\.." |
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$Macro OUTBINDIR "$LIBPUBLIC" |
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory ".\Debug_dx10" |
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$IntermediateDirectory ".\Debug_dx10" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$General |
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{ |
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$OutputDirectory ".\Release_dx10" |
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$IntermediateDirectory ".\Release_dx10" |
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} |
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} |
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// Common Configuration |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx10sdk\include;..\" |
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$PreprocessorDefinitions "$BASE;SHADERAPIDX10;SHADER_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" |
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$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [$WIN32] |
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// $AdditionalOptions "/FC" |
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} |
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} |
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$Project "shaderapidx10" |
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{ |
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$Folder "Source Files" |
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{ |
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// Shared riles |
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$File "cvballoctracker.cpp" |
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$File "shaderdevicebase.cpp" |
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$File "shaderapibase.cpp" |
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$File "meshbase.cpp" |
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// DX10 related files |
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$File "ShaderDeviceDx10.cpp" \ |
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"ShaderAPIDx10.cpp" \ |
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"MeshDx10.cpp" \ |
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"InputLayoutDx10.cpp" \ |
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"ShaderShadowDx10.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$PreprocessorDefinitions "$BASE;DX10" |
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} |
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} |
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} |
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// DX9 related files |
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$File "ColorFormatDX8.cpp" |
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$File "d3d_async.cpp" |
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$File "$SRCDIR\public\filesystem_helpers.cpp" |
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$File "HardwareConfig.cpp" |
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$File "MeshDX8.cpp" |
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$File "Recording.cpp" |
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$File "ShaderAPIDX8.cpp" |
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$File "ShaderDeviceDX8.cpp" |
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$File "ShaderShadowDX8.cpp" |
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$File "TextureDX8.cpp" |
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$File "TransitionTable.cpp" |
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$File "vertexdecl.cpp" |
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$File "VertexShaderDX8.cpp" |
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$File "wmi.cpp" |
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} |
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$Folder "DirectX Header Files" |
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{ |
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$File "$SRCDIR\dx10sdk\include\d3d10.h" |
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$File "$SRCDIR\dx10sdk\include\d3dx10.h" |
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$File "$SRCDIR\dx10sdk\include\d3dx10core.h" |
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$File "$SRCDIR\dx10sdk\include\d3dx10math.h" |
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$File "$SRCDIR\dx10sdk\include\d3dx10math.inl" |
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$File "$SRCDIR\dx10sdk\include\d3dx10mesh.h" |
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$File "$SRCDIR\dx10sdk\include\d3dx10tex.h" |
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} |
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$Folder "Public Header Files" |
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{ |
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$File "$SRCDIR\public\shaderapi\ishaderdevice.h" |
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$File "$SRCDIR\public\shaderapi\ishaderutil.h" |
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$File "$SRCDIR\public\shaderapi\ishaderapi.h" |
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$File "$SRCDIR\public\shaderapi\ishaderdynamic.h" |
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$File "$SRCDIR\public\shaderapi\ishadershadow.h" |
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$File "$SRCDIR\public\materialsystem\idebugtextureinfo.h" |
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$File "$SRCDIR\public\materialsystem\ivballoctracker.h" |
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$File "$SRCDIR\public\materialsystem\shader_vcs_version.h" |
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} |
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$Folder "Header Files" |
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{ |
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// Shared files |
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$File "meshbase.h" |
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$File "shaderdevicebase.h" |
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$File "shaderapibase.h" |
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$File "shaderapi_global.h" |
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$File "HardwareConfig.h" |
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// DX10 related files |
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$File "ShaderDeviceDx10.h" |
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$File "ShaderAPIDx10.h" |
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$File "MeshDx10.h" |
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$File "ShaderShadowDx10.h" |
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$File "shaderapidx10_global.h" |
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$File "inputlayoutdx10.h" |
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// DX9 related files |
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$File "TransitionTable.h" |
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$File "vertexdecl.h" |
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$File "ColorFormatDX8.h" |
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$File "d3d_async.h" |
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$File "dynamicib.h" |
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$File "dynamicvb.h" |
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$File "IMeshDX8.h" |
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$File "locald3dtypes.h" |
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$File "Recording.h" |
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$File "ShaderAPIDX8.h" |
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$File "ShaderAPIDX8_Global.h" |
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$File "ShaderShadowDX8.h" |
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$File "stubd3ddevice.h" |
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$File "TextureDX8.h" |
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$File "VertexShaderDX8.h" |
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$File "wmi.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$DynamicFile "$SRCDIR\lib\public\tier2.lib" |
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$DynamicFile "$SRCDIR\lib\public\bitmap.lib" |
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$DynamicFile "$SRCDIR\lib\public\mathlib.lib" |
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$DynamicFile "$SRCDIR\lib\common\vc7\bzip2.lib" |
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$File "$SRCDIR\dx10sdk\lib\x86\d3d9.lib" |
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$File "$SRCDIR\dx10sdk\lib\x86\d3d10.lib" |
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$File "$SRCDIR\dx10sdk\lib\x86\dxgi.lib" |
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$File "$SRCDIR\dx10sdk\lib\x86\d3dx10.lib" \ |
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"$SRCDIR\dx10sdk\lib\x86\d3dx9.lib" |
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{ |
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$Configuration "Debug" |
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{ |
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$ExcludedFromBuild "Yes" |
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} |
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} |
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$File "$SRCDIR\dx10sdk\lib\x86\d3dx10d.lib" \ |
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"$SRCDIR\dx10sdk\lib\x86\d3dx9d.lib" |
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{ |
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$Configuration "Release" |
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{ |
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$ExcludedFromBuild "Yes" |
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} |
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} |
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} |
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}
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