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207 lines
4.3 KiB
207 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbipodgun.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponMG34 C_WeaponMG34 |
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#include "c_dod_player.h" |
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#else |
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#include "dod_player.h" |
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#endif |
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class CWeaponMG34 : public CDODBipodWeapon |
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{ |
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public: |
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DECLARE_CLASS( CWeaponMG34, CDODBipodWeapon ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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CWeaponMG34() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG34; } |
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virtual void PrimaryAttack( void ); |
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virtual bool Reload( void ); |
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Activity GetReloadActivity( void ); |
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Activity GetDrawActivity( void ); |
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Activity GetDeployActivity( void ); |
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Activity GetUndeployActivity( void ); |
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Activity GetIdleActivity( void ); |
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Activity GetPrimaryAttackActivity( void ); |
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virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); } |
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private: |
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CWeaponMG34( const CWeaponMG34 & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMG34, DT_WeaponMG34 ) |
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BEGIN_NETWORK_TABLE( CWeaponMG34, DT_WeaponMG34 ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponMG34 ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_mg34, CWeaponMG34 ); |
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PRECACHE_WEAPON_REGISTER( weapon_mg34 ); |
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acttable_t CWeaponMG34::m_acttable[] = |
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{ |
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// Aim |
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{ ACT_IDLE, ACT_DOD_STAND_AIM_MG, false }, |
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{ ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_MG, false }, |
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{ ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_MG, false }, |
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{ ACT_WALK, ACT_DOD_WALK_AIM_MG, false }, |
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{ ACT_RUN, ACT_DOD_RUN_AIM_MG, false }, |
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{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MG, false }, |
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// Deployed Aim |
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{ ACT_DOD_DEPLOYED, ACT_DOD_DEPLOY_MG, false }, |
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{ ACT_DOD_PRONE_DEPLOYED, ACT_DOD_PRONE_DEPLOY_MG, false }, |
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// Attack ( prone? deployed? ) |
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{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MG, false }, |
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{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MG, false }, |
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{ ACT_DOD_PRIMARYATTACK_DEPLOYED, ACT_DOD_PRIMARYATTACK_DEPLOYED_MG, false }, |
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{ ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED, ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG,false }, |
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// Reload ( prone? deployed? ) |
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{ ACT_DOD_RELOAD_DEPLOYED, ACT_DOD_RELOAD_DEPLOYED_MG34, false }, |
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{ ACT_DOD_RELOAD_PRONE_DEPLOYED, ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34, false }, |
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}; |
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IMPLEMENT_ACTTABLE( CWeaponMG34 ); |
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void CWeaponMG34::PrimaryAttack( void ) |
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{ |
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#ifdef CLIENT_DLL |
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C_DODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() ); |
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#else |
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CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() ); |
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#endif |
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Assert( pPlayer ); |
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if( !IsDeployed() ) |
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{ |
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#ifdef CLIENT_DLL |
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pPlayer->HintMessage( HINT_MG_FIRE_UNDEPLOYED ); |
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#endif |
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pPlayer->m_Shared.SetSlowedTime( 0.2 ); |
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float flStamina = pPlayer->m_Shared.GetStamina(); |
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pPlayer->m_Shared.SetStamina( flStamina - 15 ); |
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} |
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BaseClass::PrimaryAttack(); |
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} |
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bool CWeaponMG34::Reload( void ) |
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{ |
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if( !IsDeployed() ) |
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{ |
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ClientPrint( GetPlayerOwner(), HUD_PRINTCENTER, "#Dod_mg_reload" ); |
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return false; |
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} |
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return BaseClass::Reload(); |
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} |
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Activity CWeaponMG34::GetReloadActivity( void ) |
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{ |
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return ACT_VM_RELOAD; |
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} |
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Activity CWeaponMG34::GetDrawActivity( void ) |
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{ |
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Activity actDraw; |
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if( m_iClip1 <= 0 ) |
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actDraw = ACT_VM_DRAW_EMPTY; |
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else |
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actDraw = ACT_VM_DRAW; |
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return actDraw; |
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} |
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Activity CWeaponMG34::GetDeployActivity( void ) |
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{ |
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Activity actDeploy; |
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if( m_iClip1 <= 0 ) |
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actDeploy = ACT_VM_DEPLOY_EMPTY; |
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else |
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actDeploy = ACT_VM_DEPLOY; |
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return actDeploy; |
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} |
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Activity CWeaponMG34::GetUndeployActivity( void ) |
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{ |
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Activity actUndeploy; |
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if( m_iClip1 <= 0 ) |
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actUndeploy = ACT_VM_UNDEPLOY_EMPTY; |
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else |
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actUndeploy = ACT_VM_UNDEPLOY; |
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return actUndeploy; |
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} |
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Activity CWeaponMG34::GetIdleActivity( void ) |
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{ |
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Activity actIdle; |
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if( IsDeployed() ) |
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{ |
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if( m_iClip1 <= 0 ) |
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actIdle = ACT_VM_IDLE_DEPLOYED_EMPTY; |
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else |
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actIdle = ACT_VM_IDLE_DEPLOYED; |
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} |
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else |
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{ |
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if( m_iClip1 <= 0 ) |
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actIdle = ACT_VM_IDLE_EMPTY; |
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else |
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actIdle = ACT_VM_IDLE; |
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} |
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return actIdle; |
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} |
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Activity CWeaponMG34::GetPrimaryAttackActivity( void ) |
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{ |
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Activity actPrim; |
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if( IsDeployed() ) |
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{ |
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if( m_iClip1 <= 0 ) |
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actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY; |
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else |
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actPrim = ACT_VM_PRIMARYATTACK_DEPLOYED; |
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} |
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else |
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{ |
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if( m_iClip1 <= 0 ) |
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actPrim = ACT_VM_PRIMARYATTACK_EMPTY; |
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else |
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actPrim = ACT_VM_PRIMARYATTACK; |
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} |
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return actPrim; |
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} |
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