You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.1 KiB
55 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Holds defintion for game ammo types |
|
// |
|
// $Workfile: $ |
|
// $Date: $ |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef CS_AMMODEF_H |
|
#define CS_AMMODEF_H |
|
|
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "ammodef.h" |
|
#include "cs_blackmarket.h" |
|
|
|
class ConVar; |
|
|
|
struct CSAmmoCost |
|
{ |
|
int buySize; |
|
int cost; |
|
}; |
|
|
|
//============================================================================= |
|
// >> CCSAmmoDef |
|
//============================================================================= |
|
class CCSAmmoDef : public CAmmoDef |
|
{ |
|
|
|
public: |
|
|
|
void AddAmmoCost( char const* name, int cost, int buySize ); |
|
|
|
CCSAmmoDef(void); |
|
~CCSAmmoDef( void ); |
|
|
|
int GetBuySize( int nAmmoIndex ) const; |
|
int GetCost( int nAmmoIndex ) const; |
|
|
|
private: |
|
CSAmmoCost m_csAmmo[MAX_AMMO_TYPES]; |
|
}; |
|
|
|
|
|
// Get the global ammodef object. This is usually implemented in each mod's game rules file somewhere, |
|
// so the mod can setup custom ammo types. |
|
CCSAmmoDef* GetCSAmmoDef(); |
|
|
|
|
|
#endif // CS_AMMODEF_H |
|
|