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60 lines
1.5 KiB
60 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Team management class. Contains all the details for a specific team |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CS_TEAM_H |
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#define CS_TEAM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "utlvector.h" |
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#include "team.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Team Manager |
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//----------------------------------------------------------------------------- |
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class CCSTeam : public CTeam |
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{ |
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DECLARE_CLASS( CCSTeam, CTeam ); |
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public: |
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virtual ~CCSTeam( void ); |
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DECLARE_SERVERCLASS(); |
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// Initialization |
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virtual void Init( const char *pName, int iNumber ); |
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virtual void Precache( void ); |
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virtual void Think( void ); |
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//----------------------------------------------------------------------------- |
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// Players |
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//----------------------------------------------------------------------------- |
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virtual void AddPlayer( CBasePlayer *pPlayer ); |
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virtual void RemovePlayer( CBasePlayer *pPlayer ); |
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//----------------------------------------------------------------------------- |
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// Utility funcs |
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//----------------------------------------------------------------------------- |
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CCSTeam* GetEnemyTeam(); |
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private: |
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// Used to distribute resources to a team |
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float m_flNextResourceTime; |
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int m_iLastUpdateSentAt; |
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}; |
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extern CCSTeam *GetGlobalTFTeam( int iIndex ); |
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#endif // TF_TEAM_H
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