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34 lines
1.3 KiB
34 lines
1.3 KiB
// NextBotHearingInterface.h |
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// Interface for auditory queries of a bot |
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// Author: Michael Booth, April 2005 |
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//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef _NEXT_BOT_HEARING_INTERFACE_H_ |
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#define _NEXT_BOT_HEARING_INTERFACE_H_ |
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#include "NextBotComponentInterface.h" |
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//---------------------------------------------------------------------------------------------------------------- |
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/** |
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* The interface for hearing sounds |
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*/ |
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class IHearing : public INextBotComponent |
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{ |
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public: |
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IHearing( INextBot *bot ) : INextBotComponent( bot ) { } |
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virtual ~IHearing() { } |
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virtual void Reset( void ); // reset to initial state |
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virtual void Update( void ); // update internal state |
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virtual float GetTimeSinceHeard( int team ) const; // return time since we heard any member of the given team |
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virtual CBaseEntity *GetClosestRecognized( int team = TEAM_ANY ) const; // return the closest recognized entity |
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virtual int GetRecognizedCount( int team, float rangeLimit = -1.0f ) const; // return the number of actors on the given team visible to us closer than rangeLimit |
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virtual float GetMaxHearingRange( void ) const; // return maximum distance we can hear |
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virtual float GetMinRecognizeTime( void ) const; // return HEARING reaction time |
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}; |
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#endif // _NEXT_BOT_HEARING_INTERFACE_H_
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