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34 lines
1.0 KiB
34 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYSCREENSHOTSYSTEM_H |
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#define IREPLAYSCREENSHOTSYSTEM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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//---------------------------------------------------------------------------------------- |
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struct WriteReplayScreenshotParams_t; |
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//---------------------------------------------------------------------------------------- |
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// |
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// Implementation lives in the client - allows replay to tell the client to grab a |
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// screenshot or update the cache. |
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// |
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class IReplayScreenshotSystem : public IBaseInterface |
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{ |
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public: |
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virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; |
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virtual void UpdateReplayScreenshotCache() = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYSCREENSHOTSYSTEM_H
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