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71 lines
1.7 KiB
71 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// $Header: $ |
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// $NoKeywords: $ |
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// |
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// Material editor |
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//============================================================================= |
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#ifndef VGUIMATSYSAPP_H |
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#define VGUIMATSYSAPP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "appframework/tier3app.h" |
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//----------------------------------------------------------------------------- |
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// The application object |
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//----------------------------------------------------------------------------- |
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class CVguiMatSysApp : public CVguiSteamApp |
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{ |
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typedef CVguiSteamApp BaseClass; |
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public: |
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CVguiMatSysApp(); |
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// Methods of IApplication |
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virtual bool Create(); |
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virtual bool PreInit(); |
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virtual void PostShutdown(); |
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virtual void Destroy(); |
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// Returns the window handle (HWND in Win32) |
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void* GetAppWindow(); |
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// Gets the window size |
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int GetWindowWidth() const; |
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int GetWindowHeight() const; |
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protected: |
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void AppPumpMessages(); |
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// Sets the video mode |
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bool SetVideoMode( ); |
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// Sets up the game path |
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bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool ); |
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private: |
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// Returns the app name |
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virtual const char *GetAppName() = 0; |
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virtual bool AppUsesReadPixels() { return false; } |
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// Creates the app window |
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virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); |
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void *m_HWnd; |
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int m_nWidth; |
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int m_nHeight; |
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}; |
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#endif // VGUIMATSYSAPP_H
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