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289 lines
5.8 KiB
289 lines
5.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: 357 - hand gun |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "npcevent.h" |
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#include "hl1mp_basecombatweapon_shared.h" |
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#ifdef CLIENT_DLL |
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#include "c_baseplayer.h" |
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#else |
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#include "player.h" |
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#endif |
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#include "gamerules.h" |
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#include "in_buttons.h" |
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#ifndef CLIENT_DLL |
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#include "soundent.h" |
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#include "game.h" |
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#endif |
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#include "vstdlib/random.h" |
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#include "engine/IEngineSound.h" |
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#ifdef CLIENT_DLL |
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#define CWeapon357 C_Weapon357 |
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#endif |
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//----------------------------------------------------------------------------- |
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// CWeapon357 |
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//----------------------------------------------------------------------------- |
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class CWeapon357 : public CBaseHL1MPCombatWeapon |
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{ |
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DECLARE_CLASS( CWeapon357, CBaseHL1CombatWeapon ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeapon357( void ); |
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void Precache( void ); |
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bool Deploy( void ); |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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bool Reload( void ); |
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void WeaponIdle( void ); |
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bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); |
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// DECLARE_SERVERCLASS(); |
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// DECLARE_DATADESC(); |
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private: |
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void ToggleZoom( void ); |
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private: |
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CNetworkVar( float, m_fInZoom ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( Weapon357, DT_Weapon357 ); |
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BEGIN_NETWORK_TABLE( CWeapon357, DT_Weapon357 ) |
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#ifdef CLIENT_DLL |
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RecvPropFloat( RECVINFO( m_fInZoom ) ), |
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#else |
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SendPropFloat( SENDINFO( m_fInZoom ) ), |
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#endif |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeapon357 ) |
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#ifdef CLIENT_DLL |
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DEFINE_PRED_FIELD( m_fInZoom, FIELD_FLOAT, FTYPEDESC_INSENDTABLE ), |
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#endif |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_357, CWeapon357 ); |
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PRECACHE_WEAPON_REGISTER( weapon_357 ); |
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//IMPLEMENT_SERVERCLASS_ST( CWeapon357, DT_Weapon357 ) |
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//END_SEND_TABLE() |
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//BEGIN_DATADESC( CWeapon357 ) |
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//END_DATADESC() |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CWeapon357::CWeapon357( void ) |
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{ |
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m_bReloadsSingly = false; |
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m_bFiresUnderwater = false; |
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m_fInZoom = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CWeapon357::Precache( void ) |
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{ |
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BaseClass::Precache(); |
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#ifndef CLIENT_DLL |
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UTIL_PrecacheOther( "ammo_357" ); |
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#endif |
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} |
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bool CWeapon357::Deploy( void ) |
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{ |
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// Bodygroup stuff not currently working correctly |
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// if ( g_pGameRules->IsMultiplayer() ) |
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// { |
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// enable laser sight geometry. |
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// SetBodygroup( 4, 1 ); |
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// } |
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// else |
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// { |
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// SetBodygroup( 4, 0 ); |
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// } |
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return BaseClass::Deploy(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CWeapon357::PrimaryAttack( void ) |
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{ |
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// Only the player fires this way so we can cast |
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CBasePlayer *pPlayer = ToBasePlayer( GetOwner() ); |
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if ( !pPlayer ) |
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{ |
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return; |
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} |
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if ( m_iClip1 <= 0 ) |
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{ |
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if ( !m_bFireOnEmpty ) |
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{ |
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Reload(); |
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} |
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else |
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{ |
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WeaponSound( EMPTY ); |
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m_flNextPrimaryAttack = 0.15; |
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} |
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return; |
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} |
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WeaponSound( SINGLE ); |
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pPlayer->DoMuzzleFlash(); |
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SendWeaponAnim( ACT_VM_PRIMARYATTACK ); |
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pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_flNextPrimaryAttack = gpGlobals->curtime + 0.75; |
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m_flNextSecondaryAttack = gpGlobals->curtime + 0.75; |
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m_iClip1--; |
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Vector vecSrc = pPlayer->Weapon_ShootPosition(); |
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Vector vecAiming = pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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// pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, MAX_TRACE_LENGTH, m_iPrimaryAmmoType, 0 ); |
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FireBulletsInfo_t info( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, MAX_TRACE_LENGTH, m_iPrimaryAmmoType ); |
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info.m_pAttacker = pPlayer; |
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pPlayer->FireBullets( info ); |
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#ifndef CLIENT_DLL |
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pPlayer->SetMuzzleFlashTime( gpGlobals->curtime + 0.5 ); |
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#endif |
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pPlayer->ViewPunch( QAngle( -10, 0, 0 ) ); |
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#ifndef CLIENT_DLL |
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CSoundEnt::InsertSound( SOUND_COMBAT, GetAbsOrigin(), 600, 0.2 ); |
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#endif |
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if ( !m_iClip1 && pPlayer->GetAmmoCount( m_iPrimaryAmmoType ) <= 0 ) |
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{ |
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// HEV suit - indicate out of ammo condition |
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pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CWeapon357::SecondaryAttack( void ) |
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{ |
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// only in multiplayer |
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if ( !g_pGameRules->IsMultiplayer() ) |
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{ |
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#ifndef CLIENT_DLL |
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// unless we have cheats on |
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if ( !sv_cheats->GetBool() ) |
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{ |
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return; |
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} |
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#endif |
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} |
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ToggleZoom(); |
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m_flNextSecondaryAttack = gpGlobals->curtime + 0.5; |
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} |
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bool CWeapon357::Reload( void ) |
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{ |
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bool fRet; |
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fRet = DefaultReload( GetMaxClip1(), GetMaxClip2(), ACT_VM_RELOAD ); |
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if ( fRet ) |
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{ |
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if ( m_fInZoom ) |
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{ |
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ToggleZoom(); |
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} |
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} |
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return fRet; |
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} |
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void CWeapon357::WeaponIdle( void ) |
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{ |
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CBasePlayer *pPlayer = ToBasePlayer( GetOwner() ); |
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if ( pPlayer ) |
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{ |
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pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); |
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} |
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if ( !HasWeaponIdleTimeElapsed() ) |
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return; |
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if ( random->RandomFloat( 0, 1 ) <= 0.9 ) |
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{ |
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SendWeaponAnim( ACT_VM_IDLE ); |
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} |
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else |
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{ |
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SendWeaponAnim( ACT_VM_FIDGET ); |
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} |
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} |
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bool CWeapon357::Holster( CBaseCombatWeapon *pSwitchingTo ) |
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{ |
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if ( m_fInZoom ) |
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{ |
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ToggleZoom(); |
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} |
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return BaseClass::Holster( pSwitchingTo ); |
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} |
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void CWeapon357::ToggleZoom( void ) |
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{ |
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CBasePlayer *pPlayer = ToBasePlayer( GetOwner() ); |
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if ( !pPlayer ) |
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{ |
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return; |
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} |
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#ifndef CLIENT_DLL |
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if ( m_fInZoom ) |
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{ |
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if ( pPlayer->SetFOV( this, 0 ) ) |
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{ |
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m_fInZoom = false; |
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pPlayer->ShowViewModel( true ); |
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} |
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} |
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else |
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{ |
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if ( pPlayer->SetFOV( this, 40 ) ) |
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{ |
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m_fInZoom = true; |
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pPlayer->ShowViewModel( false ); |
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} |
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} |
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#endif |
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}
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