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32 lines
849 B
32 lines
849 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Shared data between client and server side npc_advisor classes. |
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// |
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// Catchphrase: "It's advising us!!!" |
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// |
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//=============================================================================// |
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#ifndef NPC_ADVISOR_SHARED_H |
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#define NPC_ADVISOR_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Set this to 0 to disable the advisor's special AI behavior (all that object chucking), |
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// which we did in Ep2 to make him a scripted creature. |
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#define NPC_ADVISOR_HAS_BEHAVIOR 0 |
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#if NPC_ADVISOR_HAS_BEHAVIOR |
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// Message ID constants used for communciation between client and server. |
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enum |
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{ |
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ADVISOR_MSG_START_BEAM = 10, |
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ADVISOR_MSG_STOP_BEAM, |
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ADVISOR_MSG_STOP_ALL_BEAMS, |
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ADVISOR_MSG_START_ELIGHT, |
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ADVISOR_MSG_STOP_ELIGHT, |
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}; |
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#endif |
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#endif // NPC_ADVISOR_SHARED_H
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