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49 lines
1.3 KiB
49 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "weapon_dodbasegrenade.h" |
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#ifdef CLIENT_DLL |
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#define CWeaponHandGrenade C_WeaponHandGrenade |
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#else |
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#include "dod_handgrenade.h" //the thing that we throw |
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#endif |
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class CWeaponHandGrenade : public CWeaponDODBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CWeaponHandGrenade, CWeaponDODBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponHandGrenade() {} |
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virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_US; } |
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#ifndef CLIENT_DLL |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) |
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{ |
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CDODHandGrenade::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() ); |
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} |
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#endif |
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private: |
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CWeaponHandGrenade( const CWeaponHandGrenade & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponHandGrenade, DT_WeaponHandGrenade ) |
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BEGIN_NETWORK_TABLE(CWeaponHandGrenade, DT_WeaponHandGrenade) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponHandGrenade ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_frag_us, CWeaponHandGrenade ); |
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PRECACHE_WEAPON_REGISTER( weapon_frag_us ); |