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106 lines
3.3 KiB
106 lines
3.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef VGUITEXTWINDOW_H |
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#define VGUITEXTWINDOW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include <vgui_controls/Button.h> |
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#include <vgui_controls/HTML.h> |
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#include <game/client/iviewport.h> |
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#include "shareddefs.h" |
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namespace vgui |
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{ |
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class TextEntry; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: displays the MOTD |
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//----------------------------------------------------------------------------- |
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class CTextWindow : public vgui::Frame, public IViewPortPanel |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CTextWindow, vgui::Frame ); |
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public: |
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CTextWindow(IViewPort *pViewPort); |
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virtual ~CTextWindow(); |
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virtual const char *GetName( void ) { return PANEL_INFO; } |
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virtual void SetData(KeyValues *data); |
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virtual void Reset(); |
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virtual void Update(); |
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virtual bool NeedsUpdate( void ) { return false; } |
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virtual bool HasInputElements( void ) { return true; } |
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virtual void ShowPanel( bool bShow ); |
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// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui |
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vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } |
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virtual bool IsVisible() { return BaseClass::IsVisible(); } |
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virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } |
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public: |
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virtual void SetData( int type, const char *title, const char *message, const char *message_fallback, int command, bool bUnload ); |
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virtual void ShowFile( const char *filename ); |
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virtual void ShowText( const char *text ); |
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virtual void ShowURL( const char *URL, bool bAllowUserToDisable = true ); |
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virtual void ShowIndex( const char *entry ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_IN_GAME_HUD; } |
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protected: |
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// vgui overrides |
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virtual void OnCommand( const char *command ); |
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void OnKeyCodePressed( vgui::KeyCode code ); |
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IViewPort *m_pViewPort; |
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char m_szTitle[255]; |
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char m_szMessage[2048]; |
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char m_szMessageFallback[2048]; |
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//============================================================================= |
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// HPE_BEGIN: |
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// [Forrest] Replaced text window command string with TEXTWINDOW_CMD enumeration |
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// of options. Passing a command string is dangerous and allowed a server network |
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// message to run arbitrary commands on the client. |
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//============================================================================= |
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int m_nExitCommand; |
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//============================================================================= |
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// HPE_END |
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//============================================================================= |
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int m_nContentType; |
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bool m_bShownURL; |
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bool m_bUnloadOnDismissal; |
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vgui::TextEntry *m_pTextMessage; |
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class CMOTDHTML : public vgui::HTML |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( CMOTDHTML, vgui::HTML ); |
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public: |
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CMOTDHTML( Panel *parent, const char *pchName ) : vgui::HTML( parent, pchName ) {} |
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virtual bool OnStartRequest( const char *url, const char *target, const char *pchPostData, bool bIsRedirect ) OVERRIDE; |
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}; |
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CMOTDHTML *m_pHTMLMessage; |
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vgui::Button *m_pOK; |
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vgui::Label *m_pTitleLabel; |
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}; |
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#endif // VGUITEXTWINDOW_H
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