Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CLIENTSCOREBOARDDIALOG_H
#define CLIENTSCOREBOARDDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/EditablePanel.h>
#include <game/client/iviewport.h>
#include "GameEventListener.h"
#define TYPE_NOTEAM 0 // NOTEAM must be zero :)
#define TYPE_TEAM 1 // a section for a single team
#define TYPE_PLAYERS 2
#define TYPE_SPECTATORS 3 // a section for a spectator group
#define TYPE_BLANK 4
//-----------------------------------------------------------------------------
// Purpose: Game ScoreBoard
//-----------------------------------------------------------------------------
class CClientScoreBoardDialog : public vgui::EditablePanel, public IViewPortPanel, public CGameEventListener
{
private:
DECLARE_CLASS_SIMPLE( CClientScoreBoardDialog, vgui::EditablePanel );
protected:
// column widths at 640
enum { NAME_WIDTH = 160, SCORE_WIDTH = 60, DEATH_WIDTH = 60, PING_WIDTH = 80, VOICE_WIDTH = 0, FRIENDS_WIDTH = 0 };
// total = 340
public:
CClientScoreBoardDialog( IViewPort *pViewPort );
~CClientScoreBoardDialog();
virtual const char *GetName( void ) { return PANEL_SCOREBOARD; }
virtual void SetData(KeyValues *data) {};
virtual void Reset();
virtual void Update();
virtual bool NeedsUpdate( void );
virtual bool HasInputElements( void ) { return true; }
virtual void ShowPanel( bool bShow );
virtual bool ShowAvatars()
{
#ifdef CSS_PERF_TEST
return false;
#endif
return IsPC();
}
// both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
virtual bool IsVisible() { return BaseClass::IsVisible(); }
virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
// IGameEventListener interface:
virtual void FireGameEvent( IGameEvent *event);
virtual void UpdatePlayerAvatar( int playerIndex, KeyValues *kv );
virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; }
protected:
MESSAGE_FUNC_INT( OnPollHideCode, "PollHideCode", code );
// functions to override
virtual bool GetPlayerScoreInfo(int playerIndex, KeyValues *outPlayerInfo);
virtual void InitScoreboardSections();
virtual void UpdateTeamInfo();
virtual void UpdatePlayerInfo();
virtual void OnThink();
virtual void AddHeader(); // add the start header of the scoreboard
virtual void AddSection(int teamType, int teamNumber); // add a new section header for a team
virtual int GetAdditionalHeight() { return 0; }
// sorts players within a section
static bool StaticPlayerSortFunc(vgui::SectionedListPanel *list, int itemID1, int itemID2);
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void PostApplySchemeSettings( vgui::IScheme *pScheme );
// finds the player in the scoreboard
int FindItemIDForPlayerIndex(int playerIndex);
int m_iNumTeams;
vgui::SectionedListPanel *m_pPlayerList;
int m_iSectionId; // the current section we are entering into
int s_VoiceImage[5];
int TrackerImage;
int m_HLTVSpectators;
int m_ReplaySpectators;
float m_fNextUpdateTime;
void MoveLabelToFront(const char *textEntryName);
void MoveToCenterOfScreen();
vgui::ImageList *m_pImageList;
CUtlMap<CSteamID,int> m_mapAvatarsToImageList;
CPanelAnimationVar( int, m_iAvatarWidth, "avatar_width", "34" ); // Avatar width doesn't scale with resolution
CPanelAnimationVarAliasType( int, m_iNameWidth, "name_width", "136", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iClassWidth, "class_width", "35", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iScoreWidth, "score_width", "35", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iDeathWidth, "death_width", "35", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iPingWidth, "ping_width", "23", "proportional_int" );
private:
int m_iPlayerIndexSymbol;
int m_iDesiredHeight;
IViewPort *m_pViewPort;
ButtonCode_t m_nCloseKey;
// methods
void FillScoreBoard();
};
#endif // CLIENTSCOREBOARDDIALOG_H