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57 lines
1.6 KiB
57 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose : Singleton manager for color correction on the client |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef COLORCORRECTIONMGR_H |
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#define COLORCORRECTIONMGR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "igamesystem.h" |
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//------------------------------------------------------------------------------ |
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// Purpose : Singleton manager for color correction on the client |
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//------------------------------------------------------------------------------ |
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DECLARE_POINTER_HANDLE( ClientCCHandle_t ); |
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#define INVALID_CLIENT_CCHANDLE ( (ClientCCHandle_t)0 ) |
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class CColorCorrectionMgr : public CBaseGameSystem |
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{ |
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// Inherited from IGameSystemPerFrame |
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public: |
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virtual char const *Name() { return "Color Correction Mgr"; } |
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// Other public methods |
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public: |
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CColorCorrectionMgr(); |
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// Create, destroy color correction |
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ClientCCHandle_t AddColorCorrection( const char *pName, const char *pFileName = NULL ); |
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void RemoveColorCorrection( ClientCCHandle_t ); |
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// Modify color correction weights |
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void SetColorCorrectionWeight( ClientCCHandle_t h, float flWeight ); |
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void ResetColorCorrectionWeights(); |
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void SetResetable( ClientCCHandle_t h, bool bResetable ); |
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// Is color correction active? |
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bool HasNonZeroColorCorrectionWeights() const; |
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private: |
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int m_nActiveWeightCount; |
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}; |
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//------------------------------------------------------------------------------ |
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// Singleton access |
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//------------------------------------------------------------------------------ |
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extern CColorCorrectionMgr *g_pColorCorrectionMgr; |
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#endif // COLORCORRECTIONMGR_H
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