Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Real-Time Hierarchical Profiling
//
// $NoKeywords: $
//===========================================================================//
#ifndef __VPROF_ENGINE_H__
#define __VPROF_ENGINE_H__
#include "igameserverdata.h"
class IVProfExport;
class CVProfile;
void PreUpdateProfile( float filteredtime );
void PostUpdateProfile();
void UpdateVXConsoleProfile();
void RegisterVProfDataListener( ra_listener_id listenerID ); // remote data clients
void RemoveVProfDataListener( ra_listener_id listenerID ); // remote data clients
void WriteRemoteVProfData();
// Used to point the budget panel at remote data
void OverrideVProfExport( IVProfExport *pExport );
void ResetVProfExport( IVProfExport *pExport );
// Take a snapshot of vprof data so we can send it to the dedicated server.
void VProfExport_SnapshotVProfHistory();
// Called on shutdown.
void VProfRecord_Shutdown();
// Used by rpt
void VProfExport_Pause();
void VProfExport_Resume();
extern IVProfExport *g_pVProfExport; // used by engine's budget panel
// The budget panel and vprof panels use this for display.
extern CVProfile *g_pVProfileForDisplay;
#endif