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45 lines
1.2 KiB
45 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Real-Time Hierarchical Profiling |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef __VPROF_ENGINE_H__ |
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#define __VPROF_ENGINE_H__ |
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#include "igameserverdata.h" |
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class IVProfExport; |
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class CVProfile; |
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void PreUpdateProfile( float filteredtime ); |
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void PostUpdateProfile(); |
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void UpdateVXConsoleProfile(); |
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void RegisterVProfDataListener( ra_listener_id listenerID ); // remote data clients |
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void RemoveVProfDataListener( ra_listener_id listenerID ); // remote data clients |
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void WriteRemoteVProfData(); |
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// Used to point the budget panel at remote data |
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void OverrideVProfExport( IVProfExport *pExport ); |
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void ResetVProfExport( IVProfExport *pExport ); |
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// Take a snapshot of vprof data so we can send it to the dedicated server. |
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void VProfExport_SnapshotVProfHistory(); |
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// Called on shutdown. |
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void VProfRecord_Shutdown(); |
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// Used by rpt |
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void VProfExport_Pause(); |
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void VProfExport_Resume(); |
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extern IVProfExport *g_pVProfExport; // used by engine's budget panel |
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// The budget panel and vprof panels use this for display. |
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extern CVProfile *g_pVProfileForDisplay; |
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#endif
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