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39 lines
1.0 KiB
39 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#if !defined( HOST_CMD_H ) |
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#define HOST_CMD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "savegame_version.h" |
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#include "host_saverestore.h" |
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#include "convar.h" |
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// The launcher includes this file, too |
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#ifndef LAUNCHERONLY |
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void Host_Init( bool bIsDedicated ); |
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void Host_Shutdown(void); |
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int Host_Frame (float time, int iState ); |
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void Host_ShutdownServer(void); |
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bool Host_NewGame( char *mapName, bool loadGame, bool bBackgroundLevel, const char *pszOldMap = NULL, const char *pszLandmark = NULL, bool bOldSave = false ); |
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bool Host_Changelevel( bool loadfromsavedgame, const char *mapname, const char *start ); |
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void Disconnect(); |
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extern ConVar host_name; |
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extern int gHostSpawnCount; |
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#endif // LAUNCHERONLY |
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#endif // HOST_CMD_H
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