Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#ifndef DECAL_H
#define DECAL_H
#ifdef _WIN32
#pragma once
#endif
#include "gl_model_private.h"
#ifndef DRAW_H
#include "draw.h"
#endif
void Decal_Init( void );
void Decal_Shutdown( void );
IMaterial *Draw_DecalMaterial( int index );
int Draw_DecalIndexFromName( char *name, bool *found );
const char * Draw_DecalNameFromIndex( int index );
void Draw_DecalSetName( int decal, char *name );
void R_DecalShoot( int textureIndex, int entity, const model_t *model, const Vector &position, const float *saxis, int flags, const color32 &rgbaColor );
int Draw_DecalMax( void );
#endif // DECAL_H