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137 lines
3.8 KiB
137 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "client_pch.h" |
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#include "dt_recv_eng.h" |
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#include "client_class.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static ConVar cl_showevents ( "cl_showevents", "0", FCVAR_CHEAT, "Print event firing info in the console" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Show descriptive info about an event in the numbered console area |
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// Input : slot - |
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// *eventname - |
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//----------------------------------------------------------------------------- |
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void CL_DescribeEvent( intp slot, CEventInfo *event, const char *eventname ) |
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{ |
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int idx = (slot & 31); |
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if ( !cl_showevents.GetInt() ) |
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return; |
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if ( !eventname ) |
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return; |
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con_nprint_t n; |
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n.index = idx; |
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n.fixed_width_font = true; |
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n.time_to_live = 4.0f; |
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n.color[0] = 0.8; |
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n.color[1] = 0.8; |
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n.color[2] = 1.0; |
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Con_NXPrintf( &n, "%02i %6.3ff %20s %03i bytes", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) ); |
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if ( cl_showevents.GetInt() == 2 ) |
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{ |
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DevMsg( "%02i %6.3ff %20s %03i bytes\n", slot, cl.GetTime(), eventname, Bits2Bytes( event->bits ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Decode raw event data into underlying class structure using the specified data table |
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// Input : *RawData - |
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// *pToData - |
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// *pRecvTable - |
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//----------------------------------------------------------------------------- |
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void CL_ParseEventDelta( void *RawData, void *pToData, RecvTable *pRecvTable, unsigned int uReadBufferSize ) |
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{ |
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// Make sure we have a decoder |
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assert(pRecvTable->m_pDecoder); |
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// Only so much data allowed |
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bf_read fromBuf( "CL_ParseEventDelta->fromBuf", RawData, uReadBufferSize ); |
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// First, decode all properties as zeros since temp ents are delta'd from zeros. |
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RecvTable_DecodeZeros( pRecvTable, pToData, -1 ); |
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// Now decode the data from the network on top of that. |
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RecvTable_Decode( pRecvTable, pToData, &fromBuf, -1 ); |
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// Make sure the server, etc. didn't try to send too much |
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assert(!fromBuf.IsOverflowed()); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Once per frame, walk the client's event slots and look for any events |
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// that are ready for playing. |
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//----------------------------------------------------------------------------- |
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void CL_FireEvents( void ) |
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{ |
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VPROF("CL_FireEvents"); |
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if ( !cl.IsActive() ) |
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{ |
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cl.events.RemoveAll(); |
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return; |
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} |
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intp i, next; |
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for ( i = cl.events.Head(); i != cl.events.InvalidIndex(); i = next ) |
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{ |
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next = cl.events.Next( i ); |
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CEventInfo *ei = &cl.events[ i ]; |
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if ( ei->classID == 0 ) |
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{ |
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cl.events.Remove( i ); |
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continue; |
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} |
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// Delayed event! |
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if ( ei->fire_delay && ( ei->fire_delay > cl.GetTime() ) ) |
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continue; |
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bool success = false; |
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// Get the receive table if it exists |
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Assert( ei->pClientClass ); |
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// Get pointer to the event. |
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if( ei->pClientClass->m_pCreateEventFn ) |
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{ |
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IClientNetworkable *pCE = ei->pClientClass->m_pCreateEventFn(); |
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if(pCE) |
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{ |
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// Prepare to copy in the data |
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pCE->PreDataUpdate( DATA_UPDATE_CREATED ); |
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// Decode data into client event object |
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unsigned int buffer_size = PAD_NUMBER( Bits2Bytes( ei->bits ), 4 ); |
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CL_ParseEventDelta( ei->pData, pCE->GetDataTableBasePtr(), ei->pClientClass->m_pRecvTable, buffer_size ); |
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// Fire the event!!! |
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pCE->PostDataUpdate( DATA_UPDATE_CREATED ); |
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// Spew to debug area if needed |
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CL_DescribeEvent( i, ei, ei->pClientClass->m_pNetworkName ); |
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success = true; |
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} |
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} |
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if ( !success ) |
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{ |
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ConDMsg( "Failed to execute event for classId %i\n", ei->classID - 1 ); |
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} |
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cl.events.Remove( i ); |
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} |
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} |
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