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88 lines
2.7 KiB
88 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "dme_controls/AttributeDetailTypePickerPanel.h" |
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#include "dme_controls/AttributeTextEntry.h" |
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#include "tier1/KeyValues.h" |
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#include "filesystem.h" |
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using namespace vgui; |
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const char *DETAILTYPE_FILE = "detail.vbsp"; |
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//----------------------------------------------------------------------------- |
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// Constructor |
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//----------------------------------------------------------------------------- |
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CAttributeDetailTypePickerPanel::CAttributeDetailTypePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) : |
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BaseClass( parent, info ) |
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{ |
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} |
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CAttributeDetailTypePickerPanel::~CAttributeDetailTypePickerPanel() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Reads the detail types |
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//----------------------------------------------------------------------------- |
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void CAttributeDetailTypePickerPanel::AddDetailTypesToList( PickerList_t &list ) |
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{ |
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KeyValues *pDetailTypes = new KeyValues( DETAILTYPE_FILE ); |
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if ( pDetailTypes->LoadFromFile( g_pFullFileSystem, DETAILTYPE_FILE, "GAME" ) ) |
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{ |
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for ( KeyValues *sub = pDetailTypes->GetFirstTrueSubKey(); sub != NULL; sub = sub->GetNextTrueSubKey() ) |
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{ |
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int i = list.AddToTail( ); |
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list[i].m_pChoiceString = sub->GetName(); |
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list[i].m_pChoiceValue = sub->GetName(); |
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} |
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} |
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else |
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{ |
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Warning( "Unable to load detail prop file '%s'\n", DETAILTYPE_FILE ); |
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} |
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pDetailTypes->deleteThis(); |
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} |
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//----------------------------------------------------------------------------- |
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// Called when it's time to show the picker |
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//----------------------------------------------------------------------------- |
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void CAttributeDetailTypePickerPanel::ShowPickerDialog() |
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{ |
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CPickerFrame *pDetailTypePickerDialog = new CPickerFrame( this, "Select Detail Type", "Detail Type", "detailTypeName" ); |
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PickerList_t detailTypeList; |
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AddDetailTypesToList( detailTypeList ); |
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pDetailTypePickerDialog->AddActionSignalTarget( this ); |
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pDetailTypePickerDialog->DoModal( detailTypeList ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called by the picker dialog if a asset was selected |
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//----------------------------------------------------------------------------- |
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void CAttributeDetailTypePickerPanel::OnPicked( KeyValues *pKeyValues ) |
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{ |
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// Get the detail type name back |
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const char *pDetailTypeName = pKeyValues->GetString( "choice", NULL ); |
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if ( !pDetailTypeName || !pDetailTypeName[ 0 ] ) |
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return; |
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// Apply to text panel |
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m_pData->SetText( pDetailTypeName ); |
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SetDirty(true); |
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if ( IsAutoApply() ) |
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{ |
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Apply(); |
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} |
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}
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