Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'sourcevr'
def options(opt):
# stub
return
def configure(conf):
conf.env.append_unique('DEFINES',['strncpy=use_Q_strncpy_instead',
'_snprintf=use_Q_snprintf_instead','SOURCEVR_DLL'])
conf.check_cfg(package='openvr', uselib_store='OPENVR', args=['--cflags', '--libs'])
conf.check(lib='GL', uselib_store='GL')
def build(bld):
source = [
"sourcevirtualreality.cpp"
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1'
] + bld.env.INCLUDES_SDL2
defines = []
libs = ['tier0','tier1','tier2', 'tier3','vstdlib','mathlib','OPENVR', 'GL']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)