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667 lines
19 KiB
667 lines
19 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "dod_hud_freezepanel.h" |
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#include "vgui_controls/AnimationController.h" |
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#include "iclientmode.h" |
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#include "c_dod_player.h" |
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#include "c_dod_playerresource.h" |
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#include <vgui_controls/Label.h> |
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#include <vgui/ILocalize.h> |
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#include <vgui/ISurface.h> |
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#include "fmtstr.h" |
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#include "dod_gamerules.h" |
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#include "view.h" |
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#include "ivieweffects.h" |
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#include "viewrender.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DECLARE_HUDELEMENT_DEPTH( CDODFreezePanel, 1 ); |
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#define CALLOUT_WIDE (XRES(100)) |
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#define CALLOUT_TALL (XRES(50)) |
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extern float g_flFreezeFlash; |
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ConVar cl_dod_freezecam( "cl_dod_freezecam", "1", FCVAR_ARCHIVE, "Client option to not show freeze camera on death" ); |
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#define FREEZECAM_SCREENSHOT_STRING "is looking good!" |
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bool IsTakingAFreezecamScreenshot( void ) |
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{ |
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// Don't draw in freezecam, or when the game's not running |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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bool bInFreezeCam = ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ); |
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if ( bInFreezeCam == true && engine->IsTakingScreenshot() ) |
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return true; |
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CDODFreezePanel *pPanel = GET_HUDELEMENT( CDODFreezePanel ); |
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if ( pPanel ) |
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{ |
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if ( pPanel->IsHoldingAfterScreenShot() ) |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CDODFreezePanel::CDODFreezePanel( const char *pElementName ) |
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: EditablePanel( NULL, "FreezePanel" ), CHudElement( pElementName ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetVisible( false ); |
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SetScheme( "ClientScheme" ); |
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m_iKillerIndex = 0; |
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m_iShowNemesisPanel = SHOW_NO_NEMESIS; |
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m_iYBase = -1; |
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m_flShowCalloutsAt = 0; |
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m_iBasePanelOriginalX = -1; |
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m_iBasePanelOriginalY = -1; |
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RegisterForRenderGroup( "winpanel" ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::Reset() |
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{ |
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Hide(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::Init() |
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{ |
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// listen for events |
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ListenForGameEvent( "show_freezepanel" ); |
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ListenForGameEvent( "hide_freezepanel" ); |
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ListenForGameEvent( "freezecam_started" ); |
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ListenForGameEvent( "player_death" ); |
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ListenForGameEvent( "dod_win_panel" ); |
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Hide(); |
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CHudElement::Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Applies scheme settings |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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LoadControlSettings( "resource/UI/FreezePanel_Basic.res" ); |
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m_pBasePanel = dynamic_cast<EditablePanel *>( FindChildByName("FreezePanelBase") ); |
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Assert( m_pBasePanel ); |
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if ( m_pBasePanel ) |
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{ |
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m_pFreezeLabel = dynamic_cast<Label *>( m_pBasePanel->FindChildByName("FreezeLabel") ); |
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m_pFreezePanelBG = m_pBasePanel->FindChildByName( "FreezePanelBG" ); |
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m_pNemesisSubPanel = dynamic_cast<EditablePanel *>( m_pBasePanel->FindChildByName( "NemesisSubPanel" ) ); |
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m_pHealthStatus = dynamic_cast<CDoDHudHealth *>( m_pBasePanel->FindChildByName( "PlayerStatusHealth" ) ); |
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m_pAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBasePanel->FindChildByName("AvatarImage") ); |
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if ( m_pAvatar ) |
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{ |
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m_pAvatar->SetShouldScaleImage( true ); |
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m_pAvatar->SetShouldDrawFriendIcon( false ); |
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} |
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} |
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m_pScreenshotPanel = dynamic_cast<EditablePanel *>( FindChildByName( "ScreenshotPanel" ) ); |
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Assert( m_pScreenshotPanel ); |
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// Move killer panels when the win panel is up |
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int xp,yp; |
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GetPos( xp, yp ); |
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m_iYBase = yp; |
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int w, h; |
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m_pBasePanel->GetBounds( m_iBasePanelOriginalX, m_iBasePanelOriginalY, w, h ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::FireGameEvent( IGameEvent * event ) |
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{ |
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if ( !cl_dod_freezecam.GetBool() ) |
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{ |
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if ( IsVisible() ) |
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{ |
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Hide(); |
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} |
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return; |
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} |
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const char *pEventName = event->GetName(); |
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if ( Q_strcmp( "player_death", pEventName ) == 0 ) |
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{ |
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// see if the local player died |
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int iPlayerIndexVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( pLocalPlayer && iPlayerIndexVictim == pLocalPlayer->entindex() ) |
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{ |
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// the local player is dead, see if this is a new nemesis or a revenge |
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if ( event->GetInt( "dominated" ) > 0 ) |
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{ |
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m_iShowNemesisPanel = SHOW_NEW_NEMESIS; |
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} |
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else if ( event->GetInt( "revenge" ) > 0 ) |
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{ |
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m_iShowNemesisPanel = SHOW_REVENGE; |
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} |
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else |
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{ |
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m_iShowNemesisPanel = SHOW_NO_NEMESIS; |
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} |
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} |
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} |
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else if ( Q_strcmp( "hide_freezepanel", pEventName ) == 0 ) |
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{ |
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Hide(); |
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} |
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else if ( Q_strcmp( "freezecam_started", pEventName ) == 0 ) |
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{ |
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ShowCalloutsIn( 1.0 ); |
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ShowSnapshotPanelIn( 1.0 ); |
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} |
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else if ( Q_strcmp( "dod_win_panel", pEventName ) == 0 ) |
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{ |
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Hide(); |
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} |
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else if ( Q_strcmp( "show_freezepanel", pEventName ) == 0 ) |
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{ |
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C_DOD_PlayerResource *tf_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR); |
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if ( !tf_PR ) |
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{ |
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m_pNemesisSubPanel->SetDialogVariable( "nemesisname", 0 ); |
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return; |
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} |
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Show(); |
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ShowSnapshotPanel( false ); |
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m_bHoldingAfterScreenshot = false; |
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if ( m_iBasePanelOriginalX > -1 && m_iBasePanelOriginalY > -1 ) |
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{ |
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m_pBasePanel->SetPos( m_iBasePanelOriginalX, m_iBasePanelOriginalY ); |
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} |
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// Get the entity who killed us |
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m_iKillerIndex = event->GetInt( "killer" ); |
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C_BaseEntity *pKiller = ClientEntityList().GetBaseEntity( m_iKillerIndex ); |
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int xp,yp; |
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GetPos( xp, yp ); |
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SetPos( xp, m_iYBase ); |
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bool bShowHealth = pKiller && pKiller->IsPlayer(); |
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m_pHealthStatus->SetVisible( bShowHealth ); |
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if ( bShowHealth ) |
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{ |
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m_pHealthStatus->SetHealthDelegatePlayer( ToDODPlayer(pKiller) ); |
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} |
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if ( pKiller ) |
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{ |
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if ( pKiller->IsPlayer() ) |
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{ |
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer(); |
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C_DODPlayer *pDODKiller = ToDODPlayer( pKiller ); |
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//If this was just a regular kill but this guy is our nemesis then just show it. |
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if ( pVictim && pDODKiller && pDODKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) ) |
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{ |
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if ( !pKiller->IsAlive() ) |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Nemesis_Dead" ); |
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} |
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else |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Nemesis" ); |
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} |
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} |
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else |
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{ |
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if ( !pKiller->IsAlive() ) |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" ); |
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} |
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else |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Killer" ); |
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} |
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} |
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m_pBasePanel->SetDialogVariable( "killername", g_PR->GetPlayerName( m_iKillerIndex ) ); |
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if ( m_pAvatar ) |
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{ |
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m_pAvatar->SetPlayer( (C_BasePlayer*)pKiller ); |
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} |
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} |
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else if ( m_pFreezeLabel ) |
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{ |
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if ( !pKiller->IsAlive() ) |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" ); |
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} |
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else |
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{ |
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m_pFreezeLabel->SetText( "#FreezePanel_Killer" ); |
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} |
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} |
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} |
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// see if we should show nemesis panel |
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const wchar_t *pchNemesisText = NULL; |
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switch ( m_iShowNemesisPanel ) |
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{ |
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case SHOW_NO_NEMESIS: |
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{ |
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer(); |
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C_DODPlayer *pTFKiller = ToDODPlayer( pKiller ); |
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//If this was just a regular kill but this guy is our nemesis then just show it. |
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if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) ) |
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{ |
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_FreezeNemesis" ); |
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} |
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} |
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break; |
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case SHOW_NEW_NEMESIS: |
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{ |
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer(); |
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C_DODPlayer *pTFKiller = ToDODPlayer( pKiller ); |
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// check to see if killer is still the nemesis of victim; victim may have managed to kill him after victim's |
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// death by grenade or some such, extracting revenge and clearing nemesis condition |
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if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) ) |
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{ |
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_NewNemesis" ); |
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} |
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} |
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break; |
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case SHOW_REVENGE: |
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_GotRevenge" ); |
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break; |
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default: |
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Assert( false ); // invalid value |
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break; |
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} |
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m_pNemesisSubPanel->SetDialogVariable( "nemesisname", pchNemesisText ); |
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ShowNemesisPanel( NULL != pchNemesisText ); |
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m_iShowNemesisPanel = SHOW_NO_NEMESIS; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::ShowCalloutsIn( float flTime ) |
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{ |
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m_flShowCalloutsAt = gpGlobals->curtime + flTime; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CDODFreezePanelCallout *CDODFreezePanel::TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL, |
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CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY ) |
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{ |
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// This is the offset from the topleft of the callout to the arrow tip |
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const int iXOffset = XRES(25); |
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const int iYOffset = YRES(50); |
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//if ( engine->IsBoxInViewCluster( vMins + origin, vMaxs + origin) && !engine->CullBox( vMins + origin, vMaxs + origin ) ) |
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{ |
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if ( GetVectorInHudSpace( origin, *iX, *iY ) ) // TODO: GetVectorInHudSpace or GetVectorInScreenSpace? |
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{ |
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*iX -= iXOffset; |
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*iY -= iYOffset; |
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int iRight = *iX + CALLOUT_WIDE; |
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int iBottom = *iY + CALLOUT_TALL; |
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if ( *iX > 0 && *iY > 0 && (iRight < ScreenWidth()) && (iBottom < (ScreenHeight()-YRES(40))) ) |
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{ |
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// Make sure it wouldn't be over the top of the freezepanel or statpanel |
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Vector vecCalloutTL( *iX, *iY, 0 ); |
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Vector vecCalloutBR( iRight, iBottom, 1 ); |
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if ( !QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecFreezeTL, vecFreezeBR ) && |
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!QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecStatTL, vecStatBR ) ) |
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{ |
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// Make sure it doesn't intersect any other callouts |
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bool bClear = true; |
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for ( int iCall = 0; iCall < vecCalloutsTL->Count(); iCall++ ) |
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{ |
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if ( QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecCalloutsTL->Element(iCall), vecCalloutsBR->Element(iCall) ) ) |
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{ |
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bClear = false; |
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break; |
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} |
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} |
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if ( bClear ) |
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{ |
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// Verify that we have LOS to the gib |
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trace_t tr; |
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UTIL_TraceLine( origin, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr ); |
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bClear = ( tr.fraction >= 1.0f ); |
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} |
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if ( bClear ) |
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{ |
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CDODFreezePanelCallout *pCallout = new CDODFreezePanelCallout( g_pClientMode->GetViewport(), "FreezePanelCallout" ); |
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m_pCalloutPanels.AddToTail( vgui::SETUP_PANEL(pCallout) ); |
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vecCalloutsTL->AddToTail( vecCalloutTL ); |
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vecCalloutsBR->AddToTail( vecCalloutBR ); |
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pCallout->SetVisible( true ); |
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pCallout->SetBounds( *iX, *iY, CALLOUT_WIDE, CALLOUT_TALL ); |
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return pCallout; |
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} |
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} |
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} |
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} |
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} |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::UpdateCallout( void ) |
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{ |
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CDODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); |
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if ( !pPlayer ) |
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return; |
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// Abort early if we have no ragdoll |
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IRagdoll *pRagdoll = pPlayer->GetRepresentativeRagdoll(); |
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if ( !pRagdoll ) |
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return; |
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if ( m_pFreezePanelBG == NULL ) |
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return; |
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// Precalc the vectors of the freezepanel & statpanel |
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int iX, iY; |
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m_pFreezePanelBG->GetPos( iX, iY ); |
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Vector vecFreezeTL( iX, iY, 0 ); |
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Vector vecFreezeBR( iX + m_pFreezePanelBG->GetWide(), iY + m_pFreezePanelBG->GetTall(), 1 ); |
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CUtlVector<Vector> vecCalloutsTL; |
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CUtlVector<Vector> vecCalloutsBR; |
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Vector vecStatTL(0,0,0); |
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Vector vecStatBR(0,0,1); |
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Vector vMins, vMaxs; |
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if ( pRagdoll ) |
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{ |
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Vector origin = pRagdoll->GetRagdollOrigin(); |
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pRagdoll->GetRagdollBounds( vMins, vMaxs ); |
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// Try and add the callout |
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//CDODFreezePanelCallout *pCallout = |
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TestAndAddCallout( origin, vMins, vMaxs, &vecCalloutsTL, &vecCalloutsBR, |
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vecFreezeTL, vecFreezeBR, vecStatTL, vecStatBR, &iX, &iY ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::Show() |
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{ |
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m_flShowCalloutsAt = 0; |
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SetVisible( true ); |
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "freezepanel" ); |
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if ( iRenderGroup >= 0 ) |
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{ |
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gHUD.LockRenderGroup( iRenderGroup ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::Hide() |
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{ |
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SetVisible( false ); |
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m_bHoldingAfterScreenshot = false; |
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// Delete all our callout panels |
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for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- ) |
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{ |
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m_pCalloutPanels[i]->MarkForDeletion(); |
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} |
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m_pCalloutPanels.RemoveAll(); |
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "winpanel" ); |
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if ( iRenderGroup >= 0 ) |
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{ |
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gHUD.UnlockRenderGroup( iRenderGroup ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CDODFreezePanel::ShouldDraw( void ) |
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{ |
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if ( !CHudElement::ShouldDraw() ) |
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return false; |
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return ( IsVisible() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::OnThink( void ) |
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{ |
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BaseClass::OnThink(); |
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if ( m_flShowCalloutsAt && m_flShowCalloutsAt < gpGlobals->curtime ) |
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{ |
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if ( ShouldDraw() ) |
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{ |
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UpdateCallout(); |
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} |
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m_flShowCalloutsAt = 0; |
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} |
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if ( m_flShowSnapshotReminderAt && m_flShowSnapshotReminderAt < gpGlobals->curtime ) |
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{ |
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if ( ShouldDraw() ) |
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{ |
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ShowSnapshotPanel( true ); |
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} |
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m_flShowSnapshotReminderAt = 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::ShowSnapshotPanelIn( float flTime ) |
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{ |
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m_flShowSnapshotReminderAt = gpGlobals->curtime + flTime; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CDODFreezePanel::ShowSnapshotPanel( bool bShow ) |
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{ |
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if ( !m_pScreenshotPanel ) |
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return; |
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const char *key = engine->Key_LookupBinding( "screenshot" ); |
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if ( key == NULL || FStrEq( key, "(null)" ) ) |
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{ |
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bShow = false; |
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key = " "; |
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} |
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if ( bShow ) |
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{ |
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char szKey[16]; |
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Q_snprintf( szKey, sizeof(szKey), "%s", key ); |
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wchar_t wKey[16]; |
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wchar_t wLabel[256]; |
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g_pVGuiLocalize->ConvertANSIToUnicode(szKey, wKey, sizeof(wKey)); |
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g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#TF_freezecam_snapshot" ), 1, wKey ); |
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m_pScreenshotPanel->SetDialogVariable( "text", wLabel ); |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudSnapShotReminderIn" ); |
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} |
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m_pScreenshotPanel->SetVisible( bShow ); |
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} |
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int CDODFreezePanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ) |
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{ |
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if ( ShouldDraw() && pszCurrentBinding ) |
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{ |
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if ( FStrEq( pszCurrentBinding, "screenshot" ) || FStrEq( pszCurrentBinding, "jpeg" ) ) |
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{ |
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// move the target id to the corner |
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if ( m_pBasePanel ) |
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{ |
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int w, h; |
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m_pBasePanel->GetSize( w, h ); |
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m_pBasePanel->SetPos( ScreenWidth() - w, ScreenHeight() - h ); |
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} |
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// Get the local player. |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( pPlayer ) |
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{ |
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//Do effects |
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g_flFreezeFlash = gpGlobals->curtime + 0.75f; |
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pPlayer->EmitSound( "Camera.SnapShot" ); |
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|
|
//Extend Freezecam by a couple more seconds. |
|
engine->ClientCmd( "extendfreeze" ); |
|
view->FreezeFrame( 3.0f ); |
|
|
|
//Hide the reminder panel |
|
m_flShowSnapshotReminderAt = 0; |
|
ShowSnapshotPanel( false ); |
|
|
|
m_bHoldingAfterScreenshot = true; |
|
|
|
//Set the screenshot name |
|
if ( m_iKillerIndex <= MAX_PLAYERS ) |
|
{ |
|
const char *pszKillerName = g_PR->GetPlayerName( m_iKillerIndex ); |
|
|
|
if ( pszKillerName ) |
|
{ |
|
ConVarRef cl_screenshotname( "cl_screenshotname" ); |
|
|
|
if ( cl_screenshotname.IsValid() ) |
|
{ |
|
char szScreenShotName[512]; |
|
|
|
Q_snprintf( szScreenShotName, sizeof( szScreenShotName ), "%s %s", pszKillerName, FREEZECAM_SCREENSHOT_STRING ); |
|
|
|
cl_screenshotname.SetValue( szScreenShotName ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Shows or hides the nemesis part of the panel |
|
//----------------------------------------------------------------------------- |
|
void CDODFreezePanel::ShowNemesisPanel( bool bShow ) |
|
{ |
|
m_pNemesisSubPanel->SetVisible( bShow ); |
|
|
|
if ( bShow ) |
|
{ |
|
vgui::Label *pLabel = dynamic_cast< vgui::Label *>( m_pNemesisSubPanel->FindChildByName( "NemesisLabel" ) ); |
|
vgui::Panel *pBG = m_pNemesisSubPanel->FindChildByName( "NemesisPanelBG" ); |
|
vgui::ImagePanel *pIcon = dynamic_cast< vgui::ImagePanel *>( m_pNemesisSubPanel->FindChildByName( "NemesisIcon" ) ); |
|
|
|
// check that our Nemesis panel and resize it to the length of the string (the right side is pinned and doesn't move) |
|
if ( pLabel && pBG && pIcon ) |
|
{ |
|
int wide, tall; |
|
pLabel->GetContentSize( wide, tall ); |
|
|
|
int nDiff = wide - pLabel->GetWide(); |
|
|
|
if ( nDiff != 0 ) |
|
{ |
|
int x, y, w, t; |
|
|
|
// move the icon |
|
pIcon->GetBounds( x, y, w, t ); |
|
pIcon->SetBounds( x - nDiff, y, w, t ); |
|
|
|
// move/resize the label |
|
pLabel->GetBounds( x, y, w, t ); |
|
pLabel->SetBounds( x - nDiff, y, w + nDiff, t ); |
|
|
|
// move/resize the background |
|
pBG->GetBounds( x, y, w, t ); |
|
pBG->SetBounds( x - nDiff, y, w + nDiff, t ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CDODFreezePanelCallout::CDODFreezePanelCallout( Panel *parent, const char *name ) : EditablePanel(parent,name) |
|
{ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Applies scheme settings |
|
//----------------------------------------------------------------------------- |
|
void CDODFreezePanelCallout::ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
|
|
LoadControlSettings( "resource/UI/FreezePanelCallout.res" ); |
|
}
|
|
|