Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#if !defined( INETAPI_H )
#define INETAPI_H
#ifdef _WIN32
#pragma once
#endif
#include "netadr.h"
//-----------------------------------------------------------------------------
// Purpose: Internal winsock helpers for launcher
//-----------------------------------------------------------------------------
class INetAPI
{
public:
// Convert a netadr_t to sockaddr
virtual void NetAdrToSockAddr( netadr_t *a, struct sockaddr *s ) = 0;
// Convert a sockaddr to netadr_t
virtual void SockAddrToNetAdr( struct sockaddr *s, netadr_t *a ) = 0;
// Convert a netadr_t to a string
virtual char *AdrToString( netadr_t *a ) = 0;
// Convert a string address to a netadr_t, doing DNS if needed
virtual bool StringToAdr( const char *s, netadr_t *a ) = 0;
// Look up IP address for socket
virtual void GetSocketAddress( int socket, netadr_t *a ) = 0;
virtual bool CompareAdr( netadr_t *a, netadr_t *b ) =0;
// return the IP of the local host
virtual void GetLocalIP(netadr_t *a)=0;
};
extern INetAPI *net;
#endif // INETAPI_H