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554 lines
20 KiB
554 lines
20 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_surface.h |
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* |
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* Header file for ::SDL_Surface definition and management functions. |
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*/ |
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#ifndef SDL_surface_h_ |
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#define SDL_surface_h_ |
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#include "SDL_stdinc.h" |
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#include "SDL_pixels.h" |
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#include "SDL_rect.h" |
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#include "SDL_blendmode.h" |
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#include "SDL_rwops.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* \name Surface flags |
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* |
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* These are the currently supported flags for the ::SDL_Surface. |
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* |
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* \internal |
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* Used internally (read-only). |
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*/ |
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/* @{ */ |
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
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#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ |
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/* @} *//* Surface flags */ |
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/** |
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* Evaluates to true if the surface needs to be locked before access. |
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*/ |
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
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/** |
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* \brief A collection of pixels used in software blitting. |
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* |
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* \note This structure should be treated as read-only, except for \c pixels, |
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* which, if not NULL, contains the raw pixel data for the surface. |
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*/ |
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typedef struct SDL_Surface |
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{ |
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Uint32 flags; /**< Read-only */ |
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SDL_PixelFormat *format; /**< Read-only */ |
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int w, h; /**< Read-only */ |
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int pitch; /**< Read-only */ |
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void *pixels; /**< Read-write */ |
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/** Application data associated with the surface */ |
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void *userdata; /**< Read-write */ |
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/** information needed for surfaces requiring locks */ |
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int locked; /**< Read-only */ |
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void *lock_data; /**< Read-only */ |
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/** clipping information */ |
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SDL_Rect clip_rect; /**< Read-only */ |
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/** info for fast blit mapping to other surfaces */ |
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struct SDL_BlitMap *map; /**< Private */ |
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/** Reference count -- used when freeing surface */ |
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int refcount; /**< Read-mostly */ |
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} SDL_Surface; |
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/** |
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* \brief The type of function used for surface blitting functions. |
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*/ |
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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struct SDL_Surface * dst, SDL_Rect * dstrect); |
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/** |
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* \brief The formula used for converting between YUV and RGB |
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*/ |
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typedef enum |
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{ |
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
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SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
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} SDL_YUV_CONVERSION_MODE; |
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/** |
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* Allocate and free an RGB surface. |
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* |
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* If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
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* If the depth is greater than 8 bits, the pixel format is set using the |
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* flags '[RGB]mask'. |
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* |
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* If the function runs out of memory, it will return NULL. |
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* |
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* \param flags The \c flags are obsolete and should be set to 0. |
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* \param width The width in pixels of the surface to create. |
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* \param height The height in pixels of the surface to create. |
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* \param depth The depth in bits of the surface to create. |
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* \param Rmask The red mask of the surface to create. |
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* \param Gmask The green mask of the surface to create. |
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* \param Bmask The blue mask of the surface to create. |
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* \param Amask The alpha mask of the surface to create. |
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*/ |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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(Uint32 flags, int width, int height, int depth, |
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
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(Uint32 flags, int width, int height, int depth, Uint32 format); |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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int width, |
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int height, |
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int depth, |
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int pitch, |
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Uint32 Rmask, |
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Uint32 Gmask, |
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Uint32 Bmask, |
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Uint32 Amask); |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
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(void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
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extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
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/** |
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* \brief Set the palette used by a surface. |
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* |
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* \return 0, or -1 if the surface format doesn't use a palette. |
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* |
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* \note A single palette can be shared with many surfaces. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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SDL_Palette * palette); |
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/** |
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* \brief Sets up a surface for directly accessing the pixels. |
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* |
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* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write |
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* to and read from \c surface->pixels, using the pixel format stored in |
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* \c surface->format. Once you are done accessing the surface, you should |
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* use SDL_UnlockSurface() to release it. |
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* |
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* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
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* to 0, then you can read and write to the surface at any time, and the |
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* pixel format of the surface will not change. |
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* |
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* No operating system or library calls should be made between lock/unlock |
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* pairs, as critical system locks may be held during this time. |
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* |
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* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
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* |
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* \sa SDL_UnlockSurface() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
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/** \sa SDL_LockSurface() */ |
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extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
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/** |
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* Load a surface from a seekable SDL data stream (memory or file). |
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* |
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* If \c freesrc is non-zero, the stream will be closed after being read. |
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* |
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* The new surface should be freed with SDL_FreeSurface(). |
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* |
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* \return the new surface, or NULL if there was an error. |
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*/ |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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int freesrc); |
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/** |
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* Load a surface from a file. |
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* |
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* Convenience macro. |
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*/ |
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#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
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/** |
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* Save a surface to a seekable SDL data stream (memory or file). |
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* |
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* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
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* BMP directly. Other RGB formats with 8-bit or higher get converted to a |
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* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
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* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
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* not supported. |
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* |
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* If \c freedst is non-zero, the stream will be closed after being written. |
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* |
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* \return 0 if successful or -1 if there was an error. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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(SDL_Surface * surface, SDL_RWops * dst, int freedst); |
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/** |
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* Save a surface to a file. |
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* |
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* Convenience macro. |
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*/ |
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#define SDL_SaveBMP(surface, file) \ |
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SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
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/** |
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* \brief Sets the RLE acceleration hint for a surface. |
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* |
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* \return 0 on success, or -1 if the surface is not valid |
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* |
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* \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
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* but the surface must be locked before directly accessing the pixels. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
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int flag); |
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/** |
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* \brief Sets the color key (transparent pixel) in a blittable surface. |
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* |
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* \param surface The surface to update |
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* \param flag Non-zero to enable colorkey and 0 to disable colorkey |
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* \param key The transparent pixel in the native surface format |
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* |
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* \return 0 on success, or -1 if the surface is not valid |
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* |
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* You can pass SDL_RLEACCEL to enable RLE accelerated blits. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
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int flag, Uint32 key); |
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/** |
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* \brief Returns whether the surface has a color key |
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* |
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* \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
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/** |
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* \brief Gets the color key (transparent pixel) in a blittable surface. |
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* |
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* \param surface The surface to update |
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* \param key A pointer filled in with the transparent pixel in the native |
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* surface format |
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* |
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* \return 0 on success, or -1 if the surface is not valid or colorkey is not |
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* enabled. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
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Uint32 * key); |
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/** |
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* \brief Set an additional color value used in blit operations. |
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* |
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* \param surface The surface to update. |
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* \param r The red color value multiplied into blit operations. |
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* \param g The green color value multiplied into blit operations. |
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* \param b The blue color value multiplied into blit operations. |
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* |
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* \return 0 on success, or -1 if the surface is not valid. |
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* |
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* \sa SDL_GetSurfaceColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
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Uint8 r, Uint8 g, Uint8 b); |
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/** |
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* \brief Get the additional color value used in blit operations. |
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* |
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* \param surface The surface to query. |
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* \param r A pointer filled in with the current red color value. |
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* \param g A pointer filled in with the current green color value. |
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* \param b A pointer filled in with the current blue color value. |
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* |
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* \return 0 on success, or -1 if the surface is not valid. |
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* |
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* \sa SDL_SetSurfaceColorMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
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Uint8 * r, Uint8 * g, |
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Uint8 * b); |
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/** |
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* \brief Set an additional alpha value used in blit operations. |
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* |
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* \param surface The surface to update. |
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* \param alpha The alpha value multiplied into blit operations. |
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* |
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* \return 0 on success, or -1 if the surface is not valid. |
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* |
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* \sa SDL_GetSurfaceAlphaMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
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Uint8 alpha); |
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/** |
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* \brief Get the additional alpha value used in blit operations. |
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* |
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* \param surface The surface to query. |
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* \param alpha A pointer filled in with the current alpha value. |
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* |
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* \return 0 on success, or -1 if the surface is not valid. |
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* |
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* \sa SDL_SetSurfaceAlphaMod() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
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Uint8 * alpha); |
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/** |
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* \brief Set the blend mode used for blit operations. |
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* |
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* \param surface The surface to update. |
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* \param blendMode ::SDL_BlendMode to use for blit blending. |
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* |
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* \return 0 on success, or -1 if the parameters are not valid. |
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* |
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* \sa SDL_GetSurfaceBlendMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
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SDL_BlendMode blendMode); |
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/** |
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* \brief Get the blend mode used for blit operations. |
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* |
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* \param surface The surface to query. |
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* \param blendMode A pointer filled in with the current blend mode. |
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* |
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* \return 0 on success, or -1 if the surface is not valid. |
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* |
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* \sa SDL_SetSurfaceBlendMode() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
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SDL_BlendMode *blendMode); |
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/** |
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* Sets the clipping rectangle for the destination surface in a blit. |
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* |
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* If the clip rectangle is NULL, clipping will be disabled. |
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* |
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* If the clip rectangle doesn't intersect the surface, the function will |
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* return SDL_FALSE and blits will be completely clipped. Otherwise the |
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* function returns SDL_TRUE and blits to the surface will be clipped to |
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* the intersection of the surface area and the clipping rectangle. |
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* |
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* Note that blits are automatically clipped to the edges of the source |
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* and destination surfaces. |
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*/ |
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extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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const SDL_Rect * rect); |
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/** |
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* Gets the clipping rectangle for the destination surface in a blit. |
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* |
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* \c rect must be a pointer to a valid rectangle which will be filled |
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* with the correct values. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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SDL_Rect * rect); |
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/* |
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* Creates a new surface identical to the existing surface |
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*/ |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
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/** |
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* Creates a new surface of the specified format, and then copies and maps |
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* the given surface to it so the blit of the converted surface will be as |
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* fast as possible. If this function fails, it returns NULL. |
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* |
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* The \c flags parameter is passed to SDL_CreateRGBSurface() and has those |
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* semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and |
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* SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
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* surface. |
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*/ |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
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(SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
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/** |
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* \brief Copy a block of pixels of one format to another format |
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* |
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* \return 0 on success, or -1 if there was an error |
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*/ |
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extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
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Uint32 src_format, |
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const void * src, int src_pitch, |
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Uint32 dst_format, |
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void * dst, int dst_pitch); |
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/** |
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* Performs a fast fill of the given rectangle with \c color. |
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* |
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* If \c rect is NULL, the whole surface will be filled with \c color. |
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* |
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* The color should be a pixel of the format used by the surface, and |
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* can be generated by the SDL_MapRGB() function. |
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* |
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* \return 0 on success, or -1 on error. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_FillRect |
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(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
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extern DECLSPEC int SDLCALL SDL_FillRects |
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(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
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/** |
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* Performs a fast blit from the source surface to the destination surface. |
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* |
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* This assumes that the source and destination rectangles are |
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* the same size. If either \c srcrect or \c dstrect are NULL, the entire |
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* surface (\c src or \c dst) is copied. The final blit rectangles are saved |
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* in \c srcrect and \c dstrect after all clipping is performed. |
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* |
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* \return If the blit is successful, it returns 0, otherwise it returns -1. |
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* |
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* The blit function should not be called on a locked surface. |
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* |
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* The blit semantics for surfaces with and without blending and colorkey |
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* are defined as follows: |
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* \verbatim |
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RGBA->RGB: |
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Source surface blend mode set to SDL_BLENDMODE_BLEND: |
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alpha-blend (using the source alpha-channel and per-surface alpha) |
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SDL_SRCCOLORKEY ignored. |
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Source surface blend mode set to SDL_BLENDMODE_NONE: |
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copy RGB. |
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if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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RGB values of the source color key, ignoring alpha in the |
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comparison. |
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RGB->RGBA: |
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Source surface blend mode set to SDL_BLENDMODE_BLEND: |
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alpha-blend (using the source per-surface alpha) |
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Source surface blend mode set to SDL_BLENDMODE_NONE: |
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copy RGB, set destination alpha to source per-surface alpha value. |
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both: |
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if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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source color key. |
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RGBA->RGBA: |
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Source surface blend mode set to SDL_BLENDMODE_BLEND: |
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alpha-blend (using the source alpha-channel and per-surface alpha) |
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SDL_SRCCOLORKEY ignored. |
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Source surface blend mode set to SDL_BLENDMODE_NONE: |
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copy all of RGBA to the destination. |
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if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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RGB values of the source color key, ignoring alpha in the |
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comparison. |
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RGB->RGB: |
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Source surface blend mode set to SDL_BLENDMODE_BLEND: |
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alpha-blend (using the source per-surface alpha) |
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Source surface blend mode set to SDL_BLENDMODE_NONE: |
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copy RGB. |
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both: |
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if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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source color key. |
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\endverbatim |
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* |
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* You should call SDL_BlitSurface() unless you know exactly how SDL |
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* blitting works internally and how to use the other blit functions. |
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*/ |
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#define SDL_BlitSurface SDL_UpperBlit |
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/** |
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* This is the public blit function, SDL_BlitSurface(), and it performs |
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* rectangle validation and clipping before passing it to SDL_LowerBlit() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_UpperBlit |
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(SDL_Surface * src, const SDL_Rect * srcrect, |
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SDL_Surface * dst, SDL_Rect * dstrect); |
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/** |
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* This is a semi-private blit function and it performs low-level surface |
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* blitting only. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LowerBlit |
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(SDL_Surface * src, SDL_Rect * srcrect, |
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SDL_Surface * dst, SDL_Rect * dstrect); |
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|
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/** |
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* \brief Perform a fast, low quality, stretch blit between two surfaces of the |
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* same pixel format. |
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* |
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* \note This function uses a static buffer, and is not thread-safe. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
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const SDL_Rect * srcrect, |
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SDL_Surface * dst, |
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const SDL_Rect * dstrect); |
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#define SDL_BlitScaled SDL_UpperBlitScaled |
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/** |
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* This is the public scaled blit function, SDL_BlitScaled(), and it performs |
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* rectangle validation and clipping before passing it to SDL_LowerBlitScaled() |
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*/ |
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extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
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(SDL_Surface * src, const SDL_Rect * srcrect, |
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SDL_Surface * dst, SDL_Rect * dstrect); |
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/** |
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* This is a semi-private blit function and it performs low-level surface |
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* scaled blitting only. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
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(SDL_Surface * src, SDL_Rect * srcrect, |
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SDL_Surface * dst, SDL_Rect * dstrect); |
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/** |
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* \brief Set the YUV conversion mode |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
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/** |
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* \brief Get the YUV conversion mode |
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*/ |
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extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
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/** |
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* \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
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*/ |
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extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_surface_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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