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32 lines
1.5 KiB
32 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef SERVERLISTCOMPARE_H |
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#define SERVERLISTCOMPARE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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using vgui::ListPanel; |
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using vgui::ListPanelItem; |
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// these functions are common to most server lists in sorts |
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int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2); |
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#endif // SERVERLISTCOMPARE_H
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