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73 lines
1.8 KiB
73 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "valobject.h" |
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#ifndef VALIDATOR_H |
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#define VALIDATOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#ifdef DBGFLAG_VALIDATE |
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class CValidator |
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{ |
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public: |
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// Constructors & destructors |
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CValidator( void ); |
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~CValidator( void ); |
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// Call this each time we enter a new Validate function |
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void Push( tchar *pchType, void *pvObj, tchar *pchName ); |
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// Call this each time we exit a Validate function |
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void Pop( void ); |
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// Claim ownership of a memory block |
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void ClaimMemory( void *pvMem ); |
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// Finish performing a check and perform necessary computations |
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void Finalize( void ); |
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// Render our results to the console |
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void RenderObjects( int cubThreshold ); // Render all reported objects |
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void RenderLeaks( void ); // Render all memory leaks |
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// List manipulation functions: |
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CValObject *FindObject( void *pvObj ); // Returns CValObject containing pvObj, or NULL. |
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void DiffAgainst( CValidator *pOtherValidator ); // Removes any entries from this validator that are also present in the other. |
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// Accessors |
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bool BMemLeaks( void ) { return m_bMemLeaks; }; |
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CValObject *PValObjectFirst( void ) { return m_pValObjectFirst; }; |
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void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures |
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private: |
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CValObject *m_pValObjectFirst; // Linked list of all ValObjects |
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CValObject *m_pValObjectLast; // Last ValObject on the linked list |
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CValObject *m_pValObjectCur; // Object we're current processing |
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int m_cpvOwned; // Total # of blocks owned |
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int m_cpubLeaked; // # of leaked memory blocks |
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int m_cubLeaked; // Amount of leaked memory |
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bool m_bMemLeaks; // Has any memory leaked? |
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}; |
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#endif // DBGFLAG_VALIDATE |
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#endif // VALIDATOR_H
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