You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
112 lines
3.5 KiB
112 lines
3.5 KiB
//====== Copyright 1996-2008, Valve Corporation, All rights reserved. ======= |
|
// |
|
// Purpose: |
|
// |
|
//============================================================================= |
|
|
|
#ifndef STEAMPS3PARAMS_H |
|
#define STEAMPS3PARAMS_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------// |
|
// PlayStation 3 initialization parameters |
|
// |
|
// The following structure must be passed to when loading steam_api_ps3.prx |
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------// |
|
#define STEAM_PS3_PATH_MAX 1055 |
|
#define STEAM_PS3_SERVICE_ID_MAX 32 |
|
#define STEAM_PS3_COMMUNICATION_ID_MAX 10 |
|
#define STEAM_PS3_COMMUNICATION_SIG_MAX 160 |
|
#define STEAM_PS3_LANGUAGE_MAX 64 |
|
#define STEAM_PS3_REGION_CODE_MAX 16 |
|
#define STEAM_PS3_CURRENT_PARAMS_VER 2 |
|
struct SteamPS3Params_t |
|
{ |
|
uint32 m_unVersion; // set to STEAM_PS3_CURRENT_PARAMS_VER |
|
|
|
void *pReserved; |
|
uint32 m_nAppId; // set to your game's appid |
|
|
|
char m_rgchInstallationPath[ STEAM_PS3_PATH_MAX ]; // directory containing latest steam prx's and sdata. Can be read only (BDVD) |
|
char m_rgchSystemCache[ STEAM_PS3_PATH_MAX ]; // temp working cache, not persistent |
|
char m_rgchGameData[ STEAM_PS3_PATH_MAX ]; // persistent game data path for storing user data |
|
char m_rgchNpServiceID[ STEAM_PS3_SERVICE_ID_MAX ]; |
|
char m_rgchNpCommunicationID[ STEAM_PS3_COMMUNICATION_ID_MAX ]; |
|
char m_rgchNpCommunicationSig[ STEAM_PS3_COMMUNICATION_SIG_MAX ]; |
|
|
|
// Language should be one of the following. must be zero terminated |
|
// danish |
|
// dutch |
|
// english |
|
// finnish |
|
// french |
|
// german |
|
// italian |
|
// korean |
|
// norwegian |
|
// polish |
|
// portuguese |
|
// russian |
|
// schinese |
|
// spanish |
|
// swedish |
|
// tchinese |
|
char m_rgchSteamLanguage[ STEAM_PS3_LANGUAGE_MAX ]; |
|
|
|
// region codes are "SCEA", "SCEE", "SCEJ". must be zero terminated |
|
char m_rgchRegionCode[ STEAM_PS3_REGION_CODE_MAX ]; |
|
|
|
// Should be SYS_TTYP3 through SYS_TTYP10, if it's 0 then Steam won't spawn a |
|
// thread to read console input at all. Using this let's you use Steam console commands |
|
// like: profile_on, profile_off, profile_dump, mem_stats, mem_validate. |
|
unsigned int m_cSteamInputTTY; |
|
|
|
struct Ps3netInit_t |
|
{ |
|
bool m_bNeedInit; |
|
void *m_pMemory; |
|
int m_nMemorySize; |
|
int m_flags; |
|
} m_sysNetInitInfo; |
|
|
|
struct Ps3jpgInit_t |
|
{ |
|
bool m_bNeedInit; |
|
} m_sysJpgInitInfo; |
|
|
|
struct Ps3pngInit_t |
|
{ |
|
bool m_bNeedInit; |
|
} m_sysPngInitInfo; |
|
|
|
struct Ps3sysutilUserInfo_t |
|
{ |
|
bool m_bNeedInit; |
|
} m_sysSysUtilUserInfo; |
|
|
|
bool m_bIncludeNewsPage; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------// |
|
// PlayStation 3 memory structure |
|
//----------------------------------------------------------------------------------------------------------------------------------------------------------// |
|
#define STEAMPS3_MALLOC_INUSE 0x53D04A51 |
|
#define STEAMPS3_MALLOC_SYSTEM 0x0D102C48 |
|
#define STEAMPS3_MALLOC_OK 0xFFD04A51 |
|
struct SteamPS3Memory_t |
|
{ |
|
bool m_bSingleAllocation; // If true, Steam will request one 6MB allocation and use the returned memory for all future allocations |
|
// If false, Steam will make call malloc for each allocation |
|
|
|
// required function pointers |
|
void* (*m_pfMalloc)(size_t); |
|
void* (*m_pfRealloc)(void *, size_t); |
|
void (*m_pfFree)(void *); |
|
size_t (*m_pUsable_size)(void*); |
|
}; |
|
|
|
|
|
#endif // STEAMPS3PARAMS_H
|
|
|