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476 lines
24 KiB
476 lines
24 KiB
//====== Copyright ? 1996-2009, Valve Corporation, All rights reserved. ======= |
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// |
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// Purpose: interface to stats, achievements, and leaderboards |
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// |
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//============================================================================= |
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#ifndef ISTEAMUSERSTATS_H |
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#define ISTEAMUSERSTATS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "isteamclient.h" |
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#include "isteamremotestorage.h" |
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// size limit on stat or achievement name (UTF-8 encoded) |
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enum { k_cchStatNameMax = 128 }; |
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// maximum number of bytes for a leaderboard name (UTF-8 encoded) |
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enum { k_cchLeaderboardNameMax = 128 }; |
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// maximum number of details int32's storable for a single leaderboard entry |
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enum { k_cLeaderboardDetailsMax = 64 }; |
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// handle to a single leaderboard |
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typedef uint64 SteamLeaderboard_t; |
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// handle to a set of downloaded entries in a leaderboard |
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typedef uint64 SteamLeaderboardEntries_t; |
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// type of data request, when downloading leaderboard entries |
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enum ELeaderboardDataRequest |
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{ |
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k_ELeaderboardDataRequestGlobal = 0, |
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k_ELeaderboardDataRequestGlobalAroundUser = 1, |
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k_ELeaderboardDataRequestFriends = 2, |
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k_ELeaderboardDataRequestUsers = 3 |
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}; |
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// the sort order of a leaderboard |
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enum ELeaderboardSortMethod |
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{ |
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k_ELeaderboardSortMethodNone = 0, |
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k_ELeaderboardSortMethodAscending = 1, // top-score is lowest number |
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k_ELeaderboardSortMethodDescending = 2, // top-score is highest number |
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}; |
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// the display type (used by the Steam Community web site) for a leaderboard |
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enum ELeaderboardDisplayType |
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{ |
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k_ELeaderboardDisplayTypeNone = 0, |
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k_ELeaderboardDisplayTypeNumeric = 1, // simple numerical score |
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k_ELeaderboardDisplayTypeTimeSeconds = 2, // the score represents a time, in seconds |
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k_ELeaderboardDisplayTypeTimeMilliSeconds = 3, // the score represents a time, in milliseconds |
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}; |
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enum ELeaderboardUploadScoreMethod |
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{ |
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k_ELeaderboardUploadScoreMethodNone = 0, |
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k_ELeaderboardUploadScoreMethodKeepBest = 1, // Leaderboard will keep user's best score |
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k_ELeaderboardUploadScoreMethodForceUpdate = 2, // Leaderboard will always replace score with specified |
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}; |
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// a single entry in a leaderboard, as returned by GetDownloadedLeaderboardEntry() |
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#if defined( VALVE_CALLBACK_PACK_SMALL ) |
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#pragma pack( push, 4 ) |
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#elif defined( VALVE_CALLBACK_PACK_LARGE ) |
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#pragma pack( push, 8 ) |
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#else |
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#error isteamclient.h must be included |
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#endif |
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struct LeaderboardEntry_t |
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{ |
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CSteamID m_steamIDUser; // user with the entry - use SteamFriends()->GetFriendPersonaName() & SteamFriends()->GetFriendAvatar() to get more info |
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int32 m_nGlobalRank; // [1..N], where N is the number of users with an entry in the leaderboard |
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int32 m_nScore; // score as set in the leaderboard |
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int32 m_cDetails; // number of int32 details available for this entry |
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UGCHandle_t m_hUGC; // handle for UGC attached to the entry |
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}; |
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#pragma pack( pop ) |
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//----------------------------------------------------------------------------- |
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// Purpose: Functions for accessing stats, achievements, and leaderboard information |
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//----------------------------------------------------------------------------- |
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class ISteamUserStats |
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{ |
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public: |
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// Ask the server to send down this user's data and achievements for this game |
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CALL_BACK( UserStatsReceived_t ) |
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virtual bool RequestCurrentStats() = 0; |
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// Data accessors |
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virtual bool GetStat( const char *pchName, int32 *pData ) = 0; |
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virtual bool GetStat( const char *pchName, float *pData ) = 0; |
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// Set / update data |
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virtual bool SetStat( const char *pchName, int32 nData ) = 0; |
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virtual bool SetStat( const char *pchName, float fData ) = 0; |
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virtual bool UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength ) = 0; |
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// Achievement flag accessors |
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virtual bool GetAchievement( const char *pchName, bool *pbAchieved ) = 0; |
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virtual bool SetAchievement( const char *pchName ) = 0; |
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virtual bool ClearAchievement( const char *pchName ) = 0; |
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// Get the achievement status, and the time it was unlocked if unlocked. |
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// If the return value is true, but the unlock time is zero, that means it was unlocked before Steam |
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// began tracking achievement unlock times (December 2009). Time is seconds since January 1, 1970. |
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virtual bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; |
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// Store the current data on the server, will get a callback when set |
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// And one callback for every new achievement |
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// |
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// If the callback has a result of k_EResultInvalidParam, one or more stats |
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// uploaded has been rejected, either because they broke constraints |
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// or were out of date. In this case the server sends back updated values. |
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// The stats should be re-iterated to keep in sync. |
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virtual bool StoreStats() = 0; |
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// Achievement / GroupAchievement metadata |
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// Gets the icon of the achievement, which is a handle to be used in ISteamUtils::GetImageRGBA(), or 0 if none set. |
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// A return value of 0 may indicate we are still fetching data, and you can wait for the UserAchievementIconFetched_t callback |
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// which will notify you when the bits are ready. If the callback still returns zero, then there is no image set for the |
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// specified achievement. |
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virtual int GetAchievementIcon( const char *pchName ) = 0; |
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// Get general attributes for an achievement. Accepts the following keys: |
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// - "name" and "desc" for retrieving the localized achievement name and description (returned in UTF8) |
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// - "hidden" for retrieving if an achievement is hidden (returns "0" when not hidden, "1" when hidden) |
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virtual const char *GetAchievementDisplayAttribute( const char *pchName, const char *pchKey ) = 0; |
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// Achievement progress - triggers an AchievementProgress callback, that is all. |
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that. |
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virtual bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0; |
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// Used for iterating achievements. In general games should not need these functions because they should have a |
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// list of existing achievements compiled into them |
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virtual uint32 GetNumAchievements() = 0; |
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// Get achievement name iAchievement in [0,GetNumAchievements) |
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virtual const char *GetAchievementName( uint32 iAchievement ) = 0; |
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// Friends stats & achievements |
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// downloads stats for the user |
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// returns a UserStatsReceived_t received when completed |
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// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail |
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// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data |
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CALL_RESULT( UserStatsReceived_t ) |
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virtual SteamAPICall_t RequestUserStats( CSteamID steamIDUser ) = 0; |
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// requests stat information for a user, usable after a successful call to RequestUserStats() |
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virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData ) = 0; |
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virtual bool GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData ) = 0; |
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virtual bool GetUserAchievement( CSteamID steamIDUser, const char *pchName, bool *pbAchieved ) = 0; |
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// See notes for GetAchievementAndUnlockTime above |
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virtual bool GetUserAchievementAndUnlockTime( CSteamID steamIDUser, const char *pchName, bool *pbAchieved, uint32 *punUnlockTime ) = 0; |
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// Reset stats |
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virtual bool ResetAllStats( bool bAchievementsToo ) = 0; |
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// Leaderboard functions |
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// asks the Steam back-end for a leaderboard by name, and will create it if it's not yet |
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// This call is asynchronous, with the result returned in LeaderboardFindResult_t |
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CALL_RESULT(LeaderboardFindResult_t) |
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virtual SteamAPICall_t FindOrCreateLeaderboard( const char *pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) = 0; |
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// as above, but won't create the leaderboard if it's not found |
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// This call is asynchronous, with the result returned in LeaderboardFindResult_t |
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CALL_RESULT( LeaderboardFindResult_t ) |
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virtual SteamAPICall_t FindLeaderboard( const char *pchLeaderboardName ) = 0; |
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// returns the name of a leaderboard |
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virtual const char *GetLeaderboardName( SteamLeaderboard_t hSteamLeaderboard ) = 0; |
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// returns the total number of entries in a leaderboard, as of the last request |
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virtual int GetLeaderboardEntryCount( SteamLeaderboard_t hSteamLeaderboard ) = 0; |
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// returns the sort method of the leaderboard |
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virtual ELeaderboardSortMethod GetLeaderboardSortMethod( SteamLeaderboard_t hSteamLeaderboard ) = 0; |
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// returns the display type of the leaderboard |
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virtual ELeaderboardDisplayType GetLeaderboardDisplayType( SteamLeaderboard_t hSteamLeaderboard ) = 0; |
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// Asks the Steam back-end for a set of rows in the leaderboard. |
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// This call is asynchronous, with the result returned in LeaderboardScoresDownloaded_t |
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// LeaderboardScoresDownloaded_t will contain a handle to pull the results from GetDownloadedLeaderboardEntries() (below) |
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// You can ask for more entries than exist, and it will return as many as do exist. |
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// k_ELeaderboardDataRequestGlobal requests rows in the leaderboard from the full table, with nRangeStart & nRangeEnd in the range [1, TotalEntries] |
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// k_ELeaderboardDataRequestGlobalAroundUser requests rows around the current user, nRangeStart being negate |
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// e.g. DownloadLeaderboardEntries( hLeaderboard, k_ELeaderboardDataRequestGlobalAroundUser, -3, 3 ) will return 7 rows, 3 before the user, 3 after |
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// k_ELeaderboardDataRequestFriends requests all the rows for friends of the current user |
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CALL_RESULT( LeaderboardScoresDownloaded_t ) |
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virtual SteamAPICall_t DownloadLeaderboardEntries( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) = 0; |
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// as above, but downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers |
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// if a user doesn't have a leaderboard entry, they won't be included in the result |
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// a max of 100 users can be downloaded at a time, with only one outstanding call at a time |
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METHOD_DESC(Downloads leaderboard entries for an arbitrary set of users - ELeaderboardDataRequest is k_ELeaderboardDataRequestUsers) |
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CALL_RESULT( LeaderboardScoresDownloaded_t ) |
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virtual SteamAPICall_t DownloadLeaderboardEntriesForUsers( SteamLeaderboard_t hSteamLeaderboard, |
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ARRAY_COUNT_D(cUsers, Array of users to retrieve) CSteamID *prgUsers, int cUsers ) = 0; |
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// Returns data about a single leaderboard entry |
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// use a for loop from 0 to LeaderboardScoresDownloaded_t::m_cEntryCount to get all the downloaded entries |
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// e.g. |
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// void OnLeaderboardScoresDownloaded( LeaderboardScoresDownloaded_t *pLeaderboardScoresDownloaded ) |
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// { |
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// for ( int index = 0; index < pLeaderboardScoresDownloaded->m_cEntryCount; index++ ) |
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// { |
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// LeaderboardEntry_t leaderboardEntry; |
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// int32 details[3]; // we know this is how many we've stored previously |
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// GetDownloadedLeaderboardEntry( pLeaderboardScoresDownloaded->m_hSteamLeaderboardEntries, index, &leaderboardEntry, details, 3 ); |
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// assert( leaderboardEntry.m_cDetails == 3 ); |
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// ... |
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// } |
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// once you've accessed all the entries, the data will be free'd, and the SteamLeaderboardEntries_t handle will become invalid |
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virtual bool GetDownloadedLeaderboardEntry( SteamLeaderboardEntries_t hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) = 0; |
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// Uploads a user score to the Steam back-end. |
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// This call is asynchronous, with the result returned in LeaderboardScoreUploaded_t |
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// Details are extra game-defined information regarding how the user got that score |
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// pScoreDetails points to an array of int32's, cScoreDetailsCount is the number of int32's in the list |
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CALL_RESULT( LeaderboardScoreUploaded_t ) |
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virtual SteamAPICall_t UploadLeaderboardScore( SteamLeaderboard_t hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32 *pScoreDetails, int cScoreDetailsCount ) = 0; |
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// Attaches a piece of user generated content the user's entry on a leaderboard. |
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// hContent is a handle to a piece of user generated content that was shared using ISteamUserRemoteStorage::FileShare(). |
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// This call is asynchronous, with the result returned in LeaderboardUGCSet_t. |
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CALL_RESULT( LeaderboardUGCSet_t ) |
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virtual SteamAPICall_t AttachLeaderboardUGC( SteamLeaderboard_t hSteamLeaderboard, UGCHandle_t hUGC ) = 0; |
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// Retrieves the number of players currently playing your game (online + offline) |
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// This call is asynchronous, with the result returned in NumberOfCurrentPlayers_t |
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CALL_RESULT( NumberOfCurrentPlayers_t ) |
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virtual SteamAPICall_t GetNumberOfCurrentPlayers() = 0; |
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// Requests that Steam fetch data on the percentage of players who have received each achievement |
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// for the game globally. |
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// This call is asynchronous, with the result returned in GlobalAchievementPercentagesReady_t. |
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CALL_RESULT( GlobalAchievementPercentagesReady_t ) |
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virtual SteamAPICall_t RequestGlobalAchievementPercentages() = 0; |
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// Get the info on the most achieved achievement for the game, returns an iterator index you can use to fetch |
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// the next most achieved afterwards. Will return -1 if there is no data on achievement |
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// percentages (ie, you haven't called RequestGlobalAchievementPercentages and waited on the callback). |
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virtual int GetMostAchievedAchievementInfo( char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; |
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// Get the info on the next most achieved achievement for the game. Call this after GetMostAchievedAchievementInfo or another |
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// GetNextMostAchievedAchievementInfo call passing the iterator from the previous call. Returns -1 after the last |
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// achievement has been iterated. |
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virtual int GetNextMostAchievedAchievementInfo( int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) = 0; |
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// Returns the percentage of users who have achieved the specified achievement. |
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virtual bool GetAchievementAchievedPercent( const char *pchName, float *pflPercent ) = 0; |
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// Requests global stats data, which is available for stats marked as "aggregated". |
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// This call is asynchronous, with the results returned in GlobalStatsReceived_t. |
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// nHistoryDays specifies how many days of day-by-day history to retrieve in addition |
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// to the overall totals. The limit is 60. |
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CALL_RESULT( GlobalStatsReceived_t ) |
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virtual SteamAPICall_t RequestGlobalStats( int nHistoryDays ) = 0; |
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// Gets the lifetime totals for an aggregated stat |
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virtual bool GetGlobalStat( const char *pchStatName, int64 *pData ) = 0; |
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virtual bool GetGlobalStat( const char *pchStatName, double *pData ) = 0; |
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// Gets history for an aggregated stat. pData will be filled with daily values, starting with today. |
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// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago, |
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// etc. cubData is the size in bytes of the pubData buffer. Returns the number of |
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// elements actually set. |
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virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) int64 *pData, uint32 cubData ) = 0; |
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virtual int32 GetGlobalStatHistory( const char *pchStatName, ARRAY_COUNT(cubData) double *pData, uint32 cubData ) = 0; |
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#ifdef _PS3 |
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// Call to kick off installation of the PS3 trophies. This call is asynchronous, and the results will be returned in a PS3TrophiesInstalled_t |
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// callback. |
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virtual bool InstallPS3Trophies() = 0; |
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// Returns the amount of space required at boot to install trophies. This value can be used when comparing the amount of space needed |
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// by the game to the available space value passed to the game at boot. The value is set during InstallPS3Trophies(). |
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virtual uint64 GetTrophySpaceRequiredBeforeInstall() = 0; |
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// On PS3, user stats & achievement progress through Steam must be stored with the user's saved game data. |
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// At startup, before calling RequestCurrentStats(), you must pass the user's stats data to Steam via this method. |
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// If you do not have any user data, call this function with pvData = NULL and cubData = 0 |
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virtual bool SetUserStatsData( const void *pvData, uint32 cubData ) = 0; |
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// Call to get the user's current stats data. You should retrieve this data after receiving successful UserStatsReceived_t & UserStatsStored_t |
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// callbacks, and store the data with the user's save game data. You can call this method with pvData = NULL and cubData = 0 to get the required |
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// buffer size. |
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virtual bool GetUserStatsData( void *pvData, uint32 cubData, uint32 *pcubWritten ) = 0; |
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#endif |
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}; |
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#define STEAMUSERSTATS_INTERFACE_VERSION "STEAMUSERSTATS_INTERFACE_VERSION011" |
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// callbacks |
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#if defined( VALVE_CALLBACK_PACK_SMALL ) |
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#pragma pack( push, 4 ) |
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#elif defined( VALVE_CALLBACK_PACK_LARGE ) |
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#pragma pack( push, 8 ) |
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#else |
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#error isteamclient.h must be included |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: called when the latests stats and achievements have been received |
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// from the server |
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//----------------------------------------------------------------------------- |
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struct UserStatsReceived_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 1 }; |
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uint64 m_nGameID; // Game these stats are for |
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EResult m_eResult; // Success / error fetching the stats |
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CSteamID m_steamIDUser; // The user for whom the stats are retrieved for |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: result of a request to store the user stats for a game |
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//----------------------------------------------------------------------------- |
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struct UserStatsStored_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 2 }; |
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uint64 m_nGameID; // Game these stats are for |
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EResult m_eResult; // success / error |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: result of a request to store the achievements for a game, or an |
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// "indicate progress" call. If both m_nCurProgress and m_nMaxProgress |
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// are zero, that means the achievement has been fully unlocked. |
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//----------------------------------------------------------------------------- |
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struct UserAchievementStored_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 3 }; |
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uint64 m_nGameID; // Game this is for |
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bool m_bGroupAchievement; // if this is a "group" achievement |
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char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement |
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uint32 m_nCurProgress; // current progress towards the achievement |
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uint32 m_nMaxProgress; // "out of" this many |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: call result for finding a leaderboard, returned as a result of FindOrCreateLeaderboard() or FindLeaderboard() |
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// use CCallResult<> to map this async result to a member function |
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//----------------------------------------------------------------------------- |
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struct LeaderboardFindResult_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 4 }; |
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SteamLeaderboard_t m_hSteamLeaderboard; // handle to the leaderboard serarched for, 0 if no leaderboard found |
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uint8 m_bLeaderboardFound; // 0 if no leaderboard found |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: call result indicating scores for a leaderboard have been downloaded and are ready to be retrieved, returned as a result of DownloadLeaderboardEntries() |
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// use CCallResult<> to map this async result to a member function |
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//----------------------------------------------------------------------------- |
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struct LeaderboardScoresDownloaded_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 5 }; |
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SteamLeaderboard_t m_hSteamLeaderboard; |
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SteamLeaderboardEntries_t m_hSteamLeaderboardEntries; // the handle to pass into GetDownloadedLeaderboardEntries() |
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int m_cEntryCount; // the number of entries downloaded |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: call result indicating scores has been uploaded, returned as a result of UploadLeaderboardScore() |
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// use CCallResult<> to map this async result to a member function |
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//----------------------------------------------------------------------------- |
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struct LeaderboardScoreUploaded_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 6 }; |
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uint8 m_bSuccess; // 1 if the call was successful |
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SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was |
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int32 m_nScore; // the score that was attempted to set |
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uint8 m_bScoreChanged; // true if the score in the leaderboard change, false if the existing score was better |
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int m_nGlobalRankNew; // the new global rank of the user in this leaderboard |
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int m_nGlobalRankPrevious; // the previous global rank of the user in this leaderboard; 0 if the user had no existing entry in the leaderboard |
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}; |
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struct NumberOfCurrentPlayers_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 7 }; |
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uint8 m_bSuccess; // 1 if the call was successful |
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int32 m_cPlayers; // Number of players currently playing |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Callback indicating that a user's stats have been unloaded. |
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// Call RequestUserStats again to access stats for this user |
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//----------------------------------------------------------------------------- |
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struct UserStatsUnloaded_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 8 }; |
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CSteamID m_steamIDUser; // User whose stats have been unloaded |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Callback indicating that an achievement icon has been fetched |
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//----------------------------------------------------------------------------- |
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struct UserAchievementIconFetched_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 9 }; |
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CGameID m_nGameID; // Game this is for |
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char m_rgchAchievementName[k_cchStatNameMax]; // name of the achievement |
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bool m_bAchieved; // Is the icon for the achieved or not achieved version? |
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int m_nIconHandle; // Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Callback indicating that global achievement percentages are fetched |
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//----------------------------------------------------------------------------- |
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struct GlobalAchievementPercentagesReady_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 10 }; |
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uint64 m_nGameID; // Game this is for |
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EResult m_eResult; // Result of the operation |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: call result indicating UGC has been uploaded, returned as a result of SetLeaderboardUGC() |
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//----------------------------------------------------------------------------- |
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struct LeaderboardUGCSet_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 11 }; |
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EResult m_eResult; // The result of the operation |
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SteamLeaderboard_t m_hSteamLeaderboard; // the leaderboard handle that was |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: callback indicating that PS3 trophies have been installed |
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//----------------------------------------------------------------------------- |
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struct PS3TrophiesInstalled_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; |
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uint64 m_nGameID; // Game these stats are for |
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EResult m_eResult; // The result of the operation |
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uint64 m_ulRequiredDiskSpace; // If m_eResult is k_EResultDiskFull, will contain the amount of space needed to install trophies |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: callback indicating global stats have been received. |
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// Returned as a result of RequestGlobalStats() |
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//----------------------------------------------------------------------------- |
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struct GlobalStatsReceived_t |
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{ |
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enum { k_iCallback = k_iSteamUserStatsCallbacks + 12 }; |
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uint64 m_nGameID; // Game global stats were requested for |
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EResult m_eResult; // The result of the request |
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}; |
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#pragma pack( pop ) |
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#endif // ISTEAMUSER_H
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