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49 lines
1.3 KiB
49 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// A class representing a transform |
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// |
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//============================================================================= |
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#ifndef DMETRANSFORM_H |
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#define DMETRANSFORM_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "datamodel/dmelement.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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struct matrix3x4_t; |
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//----------------------------------------------------------------------------- |
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// A class representing a transformation matrix |
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//----------------------------------------------------------------------------- |
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class CDmeTransform : public CDmElement |
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{ |
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DEFINE_ELEMENT( CDmeTransform, CDmElement ); |
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public: |
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// FIXME: Replace this with actual methods to do editing |
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// (scale/shear, etc.) |
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void SetTransform( const matrix3x4_t &transform ); |
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void GetTransform( matrix3x4_t &transform ); |
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const Vector &GetPosition() const; |
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void SetPosition( const Vector &vecPosition ); |
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const Quaternion &GetOrientation() const; |
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void SetOrientation( const Quaternion &orientation ); |
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CDmAttribute *GetPositionAttribute(); |
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CDmAttribute *GetOrientationAttribute(); |
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private: |
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CDmaVar<Vector> m_Position; |
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CDmaVar<Quaternion> m_Orientation; |
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}; |
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#endif // DMETRANSFORM_H
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