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45 lines
1.2 KiB
45 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The abstract base operator class - all actions within the scenegraph happen via operators |
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// |
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//============================================================================= |
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#ifndef DMEMOUSEINPUT_H |
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#define DMEMOUSEINPUT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmeinput.h" |
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//----------------------------------------------------------------------------- |
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// A class representing a camera |
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//----------------------------------------------------------------------------- |
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class CDmeMouseInput : public CDmeInput |
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{ |
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DEFINE_ELEMENT( CDmeMouseInput, CDmeInput ); |
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public: |
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virtual bool IsDirty(); // ie needs to operate |
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virtual void Operate(); |
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virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); |
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virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ); |
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// makes the current mouse position be the origin |
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void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); } |
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void ResetOrigin( float dx, float dy ); |
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protected: |
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void GetNormalizedCursorPos( float &flX, float &flY ); |
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float m_xOrigin; |
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float m_yOrigin; |
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CDmaVar< float > m_x; |
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CDmaVar< float > m_y; |
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}; |
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#endif // DMEMOUSEINPUT_H
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