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101 lines
2.9 KiB
101 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Describes the way to compile a MDL file (eventual replacement for qc) |
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// |
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//===========================================================================// |
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#ifndef DMEMDLMAKEFILE_H |
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#define DMEMDLMAKEFILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "movieobjects/dmemakefile.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CDmeMDL; |
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//----------------------------------------------------------------------------- |
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// Describes a skin source for MDL makefiles |
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//----------------------------------------------------------------------------- |
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class CDmeSourceSkin : public CDmeSource |
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{ |
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DEFINE_ELEMENT( CDmeSourceSkin, CDmeSource ); |
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public: |
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// These can be built from DCC makefiles |
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virtual const char **GetSourceMakefileTypes(); |
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CDmaString m_SkinName; |
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CDmaVar<bool> m_bFlipTriangles; |
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CDmaVar<float> m_flScale; |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a skin source for MDL makefiles |
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//----------------------------------------------------------------------------- |
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class CDmeSourceCollisionModel : public CDmeSource |
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{ |
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DEFINE_ELEMENT( CDmeSourceCollisionModel, CDmeSource ); |
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public: |
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// These can be built from DCC makefiles |
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virtual const char **GetSourceMakefileTypes(); |
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private: |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes an animation source for MDL makefiles |
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//----------------------------------------------------------------------------- |
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class CDmeSourceAnimation : public CDmeSource |
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{ |
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DEFINE_ELEMENT( CDmeSourceAnimation, CDmeSource ); |
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public: |
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// These can be built from DCC makefiles |
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virtual const char **GetSourceMakefileTypes(); |
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CDmaString m_AnimationName; |
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CDmaString m_SourceAnimationName; // Name in the source file |
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private: |
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}; |
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//----------------------------------------------------------------------------- |
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// Describes a MDL asset: something that is compiled from sources |
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//----------------------------------------------------------------------------- |
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class CDmeMDLMakefile : public CDmeMakefile |
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{ |
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DEFINE_ELEMENT( CDmeMDLMakefile, CDmeMakefile ); |
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public: |
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void SetSkin( const char *pFullPath ); |
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void AddAnimation( const char *pFullPath ); |
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void RemoveAnimation( const char *pFullPath ); |
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void RemoveAllAnimations( ); |
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virtual DmeMakefileType_t *GetMakefileType(); |
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virtual DmeMakefileType_t* GetSourceTypes(); |
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virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths ); |
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private: |
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// Inherited classes should re-implement these methods |
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virtual CDmElement *CreateOutputElement( ); |
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virtual void DestroyOutputElement( CDmElement *pOutput ); |
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virtual const char *GetOutputDirectoryID() { return "makefilegamedir:.."; } |
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CDmeHandle< CDmeMDL > m_hMDL; |
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bool m_bFlushMDL; |
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}; |
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#endif // DMEMDLMAKEFILE_H
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